00001 /* 00002 Sheep - A Rigid Body Dynamics Engine 00003 Copyright (C) 2001-2004 Francois Beaune 00004 Contact: http://toxicengine.sourceforge.net/ 00005 00006 This file is part of Sheep. 00007 00008 Sheep is free software; you can redistribute it and/or modify 00009 it under the terms of the GNU General Public License as published by 00010 the Free Software Foundation; either version 2 of the License, or 00011 (at your option) any later version. 00012 00013 Sheep is distributed in the hope that it will be useful, 00014 but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 GNU General Public License for more details. 00017 00018 You should have received a copy of the GNU General Public License 00019 along with Sheep; if not, write to the Free Software 00020 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00021 */ 00022 00023 #ifndef SHEEP_MATH_AABB3_H 00024 #define SHEEP_MATH_AABB3_H 00025 00026 #include "point3.h" 00027 #include "real.h" 00028 #include "vector3.h" 00029 00030 #include <limits> 00031 00032 namespace sheep { 00033 00034 class BS; 00035 class Matrix4; 00036 00037 class AABB3 { 00038 public: 00039 Point3 m_min, m_max; 00040 00041 //! Invalidates the AABB. 00042 AABB3(); 00043 00044 AABB3(const AABB3 &aabb); 00045 AABB3(const Point3 &min, const Point3 &max); 00046 00047 //! Returns the largest possible bounding box. 00048 static AABB3 Biggest(); 00049 00050 void Invalidate(); 00051 bool IsValid() const; 00052 00053 void Include(const Point3 &point); 00054 void Include(const AABB3 &aabb); 00055 void Include(const BS &bs); 00056 00057 //! Warning, calling the Intersect() method may result 00058 //! in an invalid bounding box. 00059 void Intersect(const AABB3 &aabb); 00060 00061 bool Overlaps(const AABB3 &aabb) const; 00062 bool Contains(const Point3 &point) const; 00063 00064 Point3 GetCenter() const; 00065 00066 //! Returns bounding box dimensions (m_max - m_min). 00067 Vector3 GetSize() const; 00068 00069 //! Scales the box extent by a given factor on each axis without 00070 //! affecting the box center. 00071 void Scale(const Vector3 &scale); 00072 00073 //! Offsets the box corners outward by a given amount on each 00074 //! axis, without affecting the box center. 00075 void Extend(const Vector3 &ext); 00076 00077 AABB3 Transform(const Matrix4 &m) const; 00078 }; 00079 00080 #include "aabb3.inl" 00081 00082 } 00083 00084 #endif // !SHEEP_MATH_AABB3_H
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