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aabb3.h

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef SHEEP_MATH_AABB3_H
00024 #define SHEEP_MATH_AABB3_H
00025 
00026 #include "point3.h"
00027 #include "real.h"
00028 #include "vector3.h"
00029 
00030 #include <limits>
00031 
00032 namespace sheep {
00033 
00034     class BS;
00035     class Matrix4;
00036 
00037     class AABB3 {
00038     public:
00039         Point3 m_min, m_max;
00040 
00041         //! Invalidates the AABB.
00042         AABB3();
00043 
00044         AABB3(const AABB3 &aabb);
00045         AABB3(const Point3 &min, const Point3 &max);
00046 
00047         //! Returns the largest possible bounding box.
00048         static AABB3 Biggest();
00049 
00050         void Invalidate();
00051         bool IsValid() const;
00052 
00053         void Include(const Point3 &point);
00054         void Include(const AABB3 &aabb);
00055         void Include(const BS &bs);
00056 
00057         //! Warning, calling the Intersect() method may result
00058         //! in an invalid bounding box.
00059         void Intersect(const AABB3 &aabb);
00060 
00061         bool Overlaps(const AABB3 &aabb) const;
00062         bool Contains(const Point3 &point) const;
00063 
00064         Point3 GetCenter() const;
00065 
00066         //! Returns bounding box dimensions (m_max - m_min).
00067         Vector3 GetSize() const;
00068 
00069         //! Scales the box extent by a given factor on each axis without
00070         //! affecting the box center.
00071         void Scale(const Vector3 &scale);
00072 
00073         //! Offsets the box corners outward by a given amount on each
00074         //! axis, without affecting the box center.
00075         void Extend(const Vector3 &ext);
00076 
00077         AABB3 Transform(const Matrix4 &m) const;
00078     };
00079 
00080 #include "aabb3.inl"
00081 
00082 }
00083 
00084 #endif  // !SHEEP_MATH_AABB3_H

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