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arcball.cpp

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #include "arcball.h"    // include first
00024 #include "common/math/real.h"
00025 
00026 #include <cmath>
00027 
00028 using namespace sheep;
00029 
00030 Vector3 Arcball::point_on_sphere(const Vector2 &p) const {
00031     Vector3 p1;
00032 
00033     p1.m_x = p.m_x;
00034     p1.m_y = p.m_y;
00035 
00036     Real m = sq(p.m_x) + sq(p.m_y);
00037 
00038     if(m < 1.0)
00039         // Point (x, y) is above the unit sphere.
00040         p1.m_z = sqrt(1.0 - m);
00041     else {
00042         // If the point does not lie on the sphere, push it back
00043         // to the sphere border.
00044         m = sqrt(m);
00045         p1.m_x /= m;
00046         p1.m_y /= m;
00047         p1.m_z = 0.0;
00048     }
00049 
00050     assert(feq(p1.Norm(), 1.0));
00051 
00052     return p1;
00053 }

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