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arcball.h

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef SHEEP_FRAMEWORK_ARCBALL_H
00024 #define SHEEP_FRAMEWORK_ARCBALL_H
00025 
00026 #include "common/math/quaternion.h"
00027 #include "common/math/vector2.h"
00028 #include "common/math/vector3.h"
00029 
00030 #include <cassert>
00031 
00032 namespace sheep {
00033 
00034     // This code implements the Arcball device as described in
00035     // the article "Arcball Rotation Control" by Ken Shoemake
00036     // (shoemake@graphics.cis.upenn.edu) in "Graphics Gems IV",
00037     // Academic Press, 1994.
00038 
00039     class Arcball {
00040     public:
00041         Arcball();
00042 
00043         void BeginDrag(const Vector2 &p);
00044         void UpdateDrag(const Vector2 &p);
00045         void EndDrag();
00046         void CancelDrag();
00047 
00048         bool IsDragging() const;
00049 
00050         void SetOrientation(const Quaternion &q);
00051         const Quaternion &GetOrientation() const;
00052 
00053     private:
00054         Quaternion m_q, m_start_q;
00055         Vector3 m_from;
00056         bool m_is_dragging;
00057 
00058         Vector3 point_on_sphere(const Vector2 &p) const;
00059     };
00060 
00061 #include "arcball.inl"
00062 
00063 }
00064 
00065 #endif  // !SHEEP_FRAMEWORK_ARCBALL_H

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