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arcball.inl

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 inline
00024 Arcball::Arcball() {
00025     m_q = Quaternion::Identity();
00026     m_is_dragging = false;
00027 }
00028 
00029 inline
00030 void Arcball::BeginDrag(const Vector2 &p) {
00031     assert(!m_is_dragging);
00032 
00033     m_start_q = m_q;
00034     m_from = point_on_sphere(p);
00035 
00036     m_is_dragging = true;
00037 }
00038 
00039 inline
00040 void Arcball::UpdateDrag(const Vector2 &p) {
00041     assert(m_is_dragging);
00042 
00043     const Vector3 to = point_on_sphere(p);
00044 
00045     m_q = Quaternion::Rotation(m_from, to) * m_start_q;
00046     m_q = m_q.Normalized();
00047 }
00048 
00049 inline
00050 void Arcball::EndDrag() {
00051     assert(m_is_dragging);
00052     m_is_dragging = false;
00053 }
00054 
00055 inline
00056 void Arcball::CancelDrag() {
00057     assert(m_is_dragging);
00058     m_q = m_start_q;
00059     m_is_dragging = false;
00060 }
00061 
00062 inline
00063 bool Arcball::IsDragging() const {
00064     return m_is_dragging;
00065 }
00066 
00067 inline
00068 void Arcball::SetOrientation(const Quaternion &q) {
00069     assert(!m_is_dragging);
00070     m_q = q;
00071 }
00072 
00073 inline
00074 const Quaternion &Arcball::GetOrientation() const {
00075     return m_q;
00076 }

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