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basicsurfaceshader.h

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00001 /*
00002     toxic - A Global Illumination Renderer
00003     Copyright (C) 2003-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of toxic.
00007 
00008     toxic is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     toxic is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with toxic; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef TOXIC_RENDERER_BASICSURFACESHADER_H
00024 #define TOXIC_RENDERER_BASICSURFACESHADER_H
00025 
00026 #include "globals.h"
00027 #include "isurfaceshader.h"
00028 #include "itexture.h"
00029 
00030 #include <cassert>
00031 
00032 namespace toxic {
00033 
00034     class Color3;
00035     class Hit;
00036     class IBDF;
00037     class IEDF;
00038     //class SurfaceBasis;
00039 
00040     class BasicSurfaceShader : public ISurfaceShader {
00041     public:
00042         BasicSurfaceShader(
00043             const IEDF *edf,
00044             const Color3 &radiant_exitance,
00045             const IBDF *bdf,
00046             const ITexture *reflectance);
00047 
00048         virtual ~BasicSurfaceShader() {}
00049 
00050         virtual BasicSurfaceShader *Clone() const;
00051 
00052         const IBDF *GetBDF() const;
00053         const ITexture *GetReflectance() const;
00054 
00055         virtual void Shade(
00056             const Hit &hit,
00057             ShadingData *shadingdata) const;
00058 
00059     private:
00060         //! Reflection properties.
00061         const IBDF *m_bdf;              //!< A BRDF, a BTDF or a BSDF, expressed in sr^-1.
00062         const ITexture *m_reflectance;  //!< Reflectance (either for reflection or transmission), unit-less.
00063     };
00064 
00065 #include "basicsurfaceshader.inl"
00066 
00067 }
00068 
00069 #endif  // !TOXIC_RENDERER_BASICSURFACESHADER_H

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