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camera.h

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00001 /*
00002     toxic - A Global Illumination Renderer
00003     Copyright (C) 2003-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of toxic.
00007 
00008     toxic is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     toxic is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with toxic; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef TOXIC_RENDERER_CAMERA_H
00024 #define TOXIC_RENDERER_CAMERA_H
00025 
00026 #include "common/math/matrix4.h"
00027 #include "common/math/point2.h"
00028 #include "common/math/point3.h"
00029 #include "common/math/real.h"
00030 #include "common/math/vector3.h"
00031 #include "basis.h"
00032 #include "globals.h"
00033 
00034 namespace toxic {
00035 
00036     class Context;
00037     class Ray;
00038     class Scene;
00039 
00040     const sheep::Real DEFAULT_CAMERA_HFOV = sheep::dtor(70.0);
00041     const sheep::Real DEFAULT_CAMERA_ASPECT_RATIO = 4.0 / 3.0;  // 1.33333...
00042 
00043     //! Normalized Device Coordinates (NDC) are normalized pixel coordinates so
00044     //! that x and y both run from -0.5 to +0.5 across the entire (uncropped)
00045     //! image, with (-0.5, -0.5) being at the lower left of the image, and
00046     //! (0.5, 0.5) being at the upper right of the image (regardless of the
00047     //! aspect ratio).
00048 
00049     //! The camera is located at the origin and looks toward Z-.
00050     class Camera : public Basis {
00051     public:
00052         //! m is the object space to world space transformation matrix.
00053         Camera(
00054             const sheep::Matrix4 &m,
00055             sheep::Real hfov = DEFAULT_CAMERA_HFOV,
00056             sheep::Real aspect_ratio = DEFAULT_CAMERA_ASPECT_RATIO);
00057 
00058         //! This method must be called only once, after the camera is completely
00059         //! configured, and before it is used for the first time.
00060         void Finalize(
00061             const Context &context,
00062             const Scene *scene);
00063 
00064         //! Enables depth of field. From "The RenderMan Interface Version 3.2":
00065         //! 'focal_distance' sets the distance along the direction of view at which objects
00066         //! will be in focus. 'focal_length' sets the focal length of the camera. These two
00067         //! parameters should have the units of distance along the view direction in camera
00068         //! coordinates. 'fstop', or aperture number, determines the lens diameter:
00069         //! lens_diameter = focal_length / fstop.
00070         //!\todo Create a new camera class for thin lens camera.
00071         void EnableDepthOfField(
00072             sheep::Real fstop,
00073             sheep::Real focal_length,
00074             sheep::Real focal_distance);
00075 
00076         //! Enables autofocus. Autofocus computes the right focal distance so that point of
00077         //! the scene visible through point 'p' is in focus plane. 'p' is a point on the
00078         //! film plane, expressed in NDC.
00079         //!\todo Create a new camera class for thin lens camera.
00080         void EnableAutoFocus(const sheep::Point2 &p);
00081 
00082         //! Returns a ray whose origin is at camera location, and which
00083         //! is directed toward the point 'p'. 'p' is a point on the film
00084         //! plane. It is expressed in NDC. The returned ray is expressed
00085         //! in world space. The direction of the returned ray IS unit-length.
00086         Ray ComputeRay(const Context &context, const sheep::Point2 &p) const;
00087 
00088         sheep::Point2 Project(const sheep::Point3 &p) const;
00089 
00090     private:
00091         sheep::Point3 m_location;           //!< Location of the camera, expressed in world space.
00092         sheep::Vector3 m_ex, m_ey, m_ez;    //!< Basis vectors, expressed in world space. m_ex is scaled by the aspect ratio.
00093         sheep::Vector3 m_u, m_w;            //!< m_u = m_ex * m_aspect_ratio, m_w = m_ez * (-m_focal_length).
00094 
00095         //! Frustum parameters.
00096         sheep::Real m_hfov;                 //!< User defined horizontal field of view, expressed in radians.
00097         sheep::Real m_aspect_ratio;         //!< User defined aspect ratio.
00098         sheep::Real m_focal_length;         //!< Lens focal length (computed from horizontal field of view and aspect ratio values).
00099 
00100         //! Depth of field parameters.
00101         bool m_is_dof_enabled;              //!< True if depth of field is enabled, false otherwise.
00102         sheep::Real m_dof_fstop;            //!< User defined f-stop number.
00103         sheep::Real m_dof_focal_length;     //!< User defined focal length (distinct from m_focal_length).
00104         sheep::Real m_dof_focal_distance;   //!< User defined distance of the focus plane from the lens center.
00105         sheep::Real m_dof_lens_radius;      //!< Lens radius (computed from DOF focal length value and f-stop number).
00106         bool m_is_autofocus_enabled;        //!< True if autofocus is enabled, false otherwise.
00107         sheep::Point2 m_autofocus_target;   //!< Focus point, expressed in NDC. Used only by the autofocus mechanism.
00108     };
00109 
00110 #include "camera.inl"
00111 
00112 }
00113 
00114 #endif  // !TOXIC_RENDERER_CAMERA_H

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