Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | File Members | Related Pages

forcetorque.h

Go to the documentation of this file.
00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef SHEEP_DYNAMICS_FORCETORQUE_H
00024 #define SHEEP_DYNAMICS_FORCETORQUE_H
00025 
00026 #include "common/math/real.h"
00027 #include "common/math/vector3.h"
00028 #include "rigidbody.h"
00029 
00030 namespace sheep {
00031 
00032     //!\todo Make the Evaluate() methods throw a "unimplemented feature"
00033     //! like exception by default, while still keeping this class abstract
00034     //! by making the destructor pure-virtual or something. This will make
00035     //! things simpler when new type of actor (soft bodies and so on) will
00036     //! be handled by the engine.
00037 
00038     class IForce {  // abstract class
00039     public:
00040         inline IForce(const Vector3 &p);
00041 
00042         inline const Vector3 &GetPoint() const;
00043 
00044         virtual Vector3 Evaluate(Real t, const RigidBody *b) const = 0;
00045 
00046     protected:
00047         Vector3 m_point;
00048     };
00049 
00050     class ITorque {     // abstract class
00051     public:
00052         virtual Vector3 Evaluate(Real t, const RigidBody *b) const = 0;
00053     };
00054 
00055     // Some classical forces and torques.
00056 
00057     class ConstantForce : public IForce {
00058     public:
00059         inline ConstantForce(const Vector3 &p, const Vector3 &f);
00060 
00061         inline virtual Vector3 Evaluate(Real t, const RigidBody *b) const;
00062 
00063     protected:
00064         Vector3 m_force;
00065     };
00066 
00067     class ConstantTorque : public ITorque {
00068     public:
00069         inline ConstantTorque(const Vector3 &t);
00070 
00071         inline virtual Vector3 Evaluate(Real t, const RigidBody *b) const;
00072 
00073     protected:
00074         Vector3 m_torque;
00075     };
00076 
00077     class LinearDampingForce : public IForce {
00078     public:
00079         inline LinearDampingForce(Real k);
00080 
00081         inline virtual Vector3 Evaluate(Real t, const RigidBody *b) const;
00082 
00083     protected:
00084         Real m_k;
00085     };
00086 
00087     class LinearDampingTorque : public ITorque {
00088     public:
00089         inline LinearDampingTorque(Real k);
00090 
00091         inline virtual Vector3 Evaluate(Real t, const RigidBody *b) const;
00092 
00093     protected:
00094         Real m_k;
00095     };
00096 
00097 #include "forcetorque.inl"
00098 
00099 }
00100 
00101 #endif  // !SHEEP_DYNAMICS_FORCETORQUE_H

Generated on Tue May 11 01:31:50 2004 for toxic by doxygen 1.3.6