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hit.h

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00001 /*
00002     toxic - A Global Illumination Renderer
00003     Copyright (C) 2003-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of toxic.
00007 
00008     toxic is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     toxic is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with toxic; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef TOXIC_RENDERER_HIT_H
00024 #define TOXIC_RENDERER_HIT_H
00025 
00026 #include "common/math/point3.h"
00027 #include "common/math/real.h"
00028 #include "common/math/vector3.h"
00029 #include "globals.h"
00030 #include "iobject.h"
00031 #include "ray.h"
00032 
00033 namespace toxic {
00034 
00035     class IObject;
00036 
00037     class Hit {
00038     public:
00039         //! Hit object.
00040         const IObject *m_object;
00041 
00042         //! Intersection point in ray space, expressed in world space.
00043         sheep::Real m_abscissa;
00044 
00045         //! Geometric normal vector at intersection point, expressed in object space.
00046         //! Not necessarily unit-length.
00047         sheep::Vector3 m_geometric_normal;
00048 
00049         //! Shading normal vector at intersection point, expressed in object space.
00050         //! Not necessarily unit-length.
00051         sheep::Vector3 m_shading_normal;
00052 
00053         //! Planar texture coordinates, expressed in object space.
00054         sheep::Real m_u, m_v;
00055 
00056         //! 'ray' must be expressed in world space.
00057         //! Any of 'point', 'geometric_normal' and 'shading_normal' can be set to 0
00058         //! in order to disable computation of the corresponding feature.
00059         //! 'point', 'geometric_normal' and 'shading_normal' are expressed in world space.
00060         void ExtractIntersection(
00061             const Ray &ray,                     //!< World space.
00062             sheep::Point3 *point,               //!< World space.
00063             sheep::Vector3 *geometric_normal,   //!< World space.
00064             sheep::Vector3 *shading_normal      //!< World space.
00065         ) const;
00066     };
00067 
00068 #include "hit.inl"
00069 
00070 }
00071 
00072 #endif  // !TOXIC_RENDERER_HIT_H

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