00001 /* 00002 toxic - A Global Illumination Renderer 00003 Copyright (C) 2003-2004 Francois Beaune 00004 Contact: http://toxicengine.sourceforge.net/ 00005 00006 This file is part of toxic. 00007 00008 toxic is free software; you can redistribute it and/or modify 00009 it under the terms of the GNU General Public License as published by 00010 the Free Software Foundation; either version 2 of the License, or 00011 (at your option) any later version. 00012 00013 toxic is distributed in the hope that it will be useful, 00014 but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 GNU General Public License for more details. 00017 00018 You should have received a copy of the GNU General Public License 00019 along with toxic; if not, write to the Free Software 00020 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00021 */ 00022 00023 #ifndef TOXIC_RENDERER_IAREALIGHT_H 00024 #define TOXIC_RENDERER_IAREALIGHT_H 00025 00026 #include "common/math/matrix4.h" 00027 #include "common/math/point3.h" 00028 #include "common/math/real.h" 00029 #include "common/math/vector3.h" 00030 #include "color3.h" 00031 #include "globals.h" 00032 #include "iboundedobject.h" 00033 #include "ilight.h" 00034 #include "isurfacesampler.h" 00035 00036 namespace toxic { 00037 00038 class Context; 00039 class ISurfaceShader; 00040 class Scene; 00041 00042 class IAreaLight : public IBoundedObject, public ILight { 00043 public: 00044 //! m is the object space to world space transformation matrix. 00045 IAreaLight( 00046 const sheep::Matrix4 &m, 00047 const ISurfaceShader *surface_shader, 00048 IntersectionMask intersection_mask = INTERSECT_ALL_RAYS 00049 ); 00050 00051 virtual ~IAreaLight() {} 00052 00053 //! This method must be called only once, after the object is completely 00054 //! configured, and before it is used for the first time. 00055 virtual void Finalize(const Context &context); 00056 00057 //! Returns the emission power of this object, expressed in W. 00058 virtual const Color3 &GetPower() const; 00059 00060 virtual Ray GeneratePhotonRay(const Context &context) const; 00061 00062 //! Computes irradiance due to this light source. The point and the surface normal 00063 //! are both expressed in world space. 00064 virtual void ComputeIrradiance( 00065 const Context &context, 00066 const Scene *scene, 00067 const sheep::Point3 &point, 00068 const sheep::Vector3 &geometric_normal, 00069 const sheep::Vector3 &shading_normal, 00070 const ISurfaceSampler::SampleVector &input, 00071 IrradianceSampleVector *output 00072 ) const; 00073 00074 protected: 00075 sheep::Real m_surface_area; //!< Cached value of the surface area of this object, expressed in m^2. 00076 Color3 m_power; //!< Emission power of this object, expressed in W. 00077 }; 00078 00079 #include "iarealight.inl" 00080 00081 } 00082 00083 #endif // !TOXIC_RENDERER_IAREALIGHT_H
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