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ibdf.inl

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00001 /*
00002     toxic - A Global Illumination Renderer
00003     Copyright (C) 2003-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of toxic.
00007 
00008     toxic is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     toxic is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with toxic; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 inline
00024 sheep::Real IBDF::EvaluateSpecular(const Context &context,
00025                                    const sheep::Vector3 &incoming,
00026                                    sheep::Vector3 *outgoing) const
00027 {
00028     return 0.0;
00029 }
00030 
00031 inline
00032 void IBDF::Sample(const Context &context,
00033                   const sheep::Vector3 &incoming,
00034                   sheep::Vector3 *outgoing,
00035                   sheep::Real *prob,
00036                   sheep::Real *value) const
00037 {
00038     assert(!IsSpecular());
00039     assert(incoming.IsUnitLength());
00040     assert(incoming.m_y > 0.0);
00041     assert(outgoing);
00042     assert(prob);
00043     assert(value);
00044 
00045     const sheep::Real xi1 = context.m_rng->RandomReal1();
00046     const sheep::Real xi2 = context.m_rng->RandomReal1();
00047 
00048     *outgoing = sheep::CosineHemisphereSampling(xi1, xi2);
00049     assert(outgoing->IsUnitLength());
00050 
00051     *prob = ComputeScatteringProbability(incoming, *outgoing);
00052 
00053     *value = Evaluate(context, incoming, *outgoing);
00054 }
00055 
00056 inline
00057 sheep::Real IBDF::ComputeScatteringProbability(const sheep::Vector3 &incoming,
00058                                                const sheep::Vector3 &outgoing) const
00059 {
00060     assert(!IsSpecular());
00061     assert(incoming.IsUnitLength());
00062     assert(incoming.m_y > 0.0);
00063     assert(outgoing.IsUnitLength());
00064     assert(outgoing.m_y > 0.0);
00065 
00066     // This is due to the cosine hemisphere sampling.
00067     return outgoing.m_y / sheep::PI;
00068 }

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