Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | File Members | Related Pages

iboundedobject.h

Go to the documentation of this file.
00001 /*
00002     toxic - A Global Illumination Renderer
00003     Copyright (C) 2003-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of toxic.
00007 
00008     toxic is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     toxic is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with toxic; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef TOXIC_RENDERER_IBOUNDEDOBJECT_H
00024 #define TOXIC_RENDERER_IBOUNDEDOBJECT_H
00025 
00026 #include "common/math/aabb3.h"
00027 #include "common/math/matrix4.h"
00028 #include "common/math/point2.h"
00029 #include "common/math/point3.h"
00030 #include "common/math/vector3.h"
00031 #include "globals.h"
00032 #include "iobject.h"
00033 
00034 #include <vector>
00035 
00036 namespace toxic {
00037 
00038     class ISurfaceShader;
00039     class Scene;
00040 
00041     const sheep::Vector3 OBJECT_AABB_EXTENSION(1.0e-3);
00042 
00043     class IBoundedObject : public IObject {
00044     public:
00045         //! m is the object space to world space transformation matrix.
00046         //! The 'surface_shader' pointer may be null because some objects
00047         //! (like the Collection and Octree objects) don't need a shader.
00048         IBoundedObject(
00049             const sheep::Matrix4 &m,
00050             const ISurfaceShader *surface_shader = 0,
00051             IntersectionMask intersection_mask = INTERSECT_ALL_RAYS);
00052 
00053         virtual ~IBoundedObject() {}
00054 
00055         //! Returns the Axis Aligned Bounding Box of this object. The AABB is
00056         //! expressed in world space.
00057         virtual const sheep::AABB3 &GetAABB() const = 0;
00058 
00059         //! Computes the surface area of this object.
00060         virtual sheep::Real ComputeSurfaceArea() const = 0;
00061 
00062         //! Given a point in the unit square (the set of points in [0..1]^2),
00063         //! this method computes the corresponding surface point and normal
00064         //! (both are expressed in world space).
00065         virtual void EvaluateSurface(
00066             const sheep::Point2 &input,
00067             sheep::Point3 *point,
00068             sheep::Vector3 *geometric_normal
00069         ) const = 0;
00070     };
00071 
00072 #include "iboundedobject.inl"
00073 
00074 }
00075 
00076 #endif  // !TOXIC_RENDERER_IBOUNDEDOBJECT_H

Generated on Tue May 11 01:31:50 2004 for toxic by doxygen 1.3.6