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icamera.h

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00001 /*
00002     toxic - A Global Illumination Renderer
00003     Copyright (C) 2003-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of toxic.
00007 
00008     toxic is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     toxic is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with toxic; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef TOXIC_RENDERER_ICAMERA_H
00024 #define TOXIC_RENDERER_ICAMERA_H
00025 
00026 #include "common/math/matrix4.h"
00027 #include "common/math/point2.h"
00028 #include "common/math/point3.h"
00029 #include "common/math/real.h"
00030 #include "common/math/vector3.h"
00031 #include "basis.h"
00032 #include "globals.h"
00033 
00034 namespace toxic {
00035 
00036     class Context;
00037     class Ray;
00038     class Scene;
00039 
00040     //! Normalized Device Coordinates (NDC) are normalized pixel coordinates so
00041     //! that x and y both run from -0.5 to +0.5 across the entire (uncropped)
00042     //! image, with (-0.5, -0.5) being at the lower left corner of the image plane
00043     //! and (0.5, 0.5) being at the upper right corner, regardless of the image
00044     //! resolution.
00045 
00046     //! The camera is located at the origin and looks toward Z-.
00047     class ICamera : public Basis {
00048     public:
00049         //! 'm' is the object space to world space transformation matrix.
00050         //! 'hfov' is the horizontal field of view, expressed in radians.
00051         ICamera(
00052             const sheep::Matrix4 &m,
00053             sheep::Real hfov,
00054             sheep::Real aspect_ratio
00055         );
00056 
00057         virtual ~ICamera() {}
00058 
00059         //! This method must be called only once, after the camera is completely
00060         //! configured, and before it is used for the first time.
00061         virtual void Finalize(
00062             const Context &context,
00063             const Scene *scene
00064         ) {}
00065 
00066         //! Returns a ray whose origin is at camera location, and which
00067         //! is directed toward the point 'p'. 'p' is a point on the film
00068         //! plane. It is expressed in NDC. The returned ray is expressed
00069         //! in world space. The direction of the returned ray IS unit-length.
00070         virtual Ray ComputeRay(
00071             const Context &context,
00072             const sheep::Point2 &p
00073         ) const = 0;
00074 
00075         //! Projects a point in the scene to the image plane.
00076         virtual sheep::Point2 Project(
00077             const sheep::Point3 &p
00078         ) const = 0;
00079 
00080     protected:
00081         sheep::Point3 m_location;           //!< Location of the camera, expressed in world space.
00082         sheep::Vector3 m_ex, m_ey, m_ez;    //!< Basis vectors, expressed in world space. m_ex is scaled by the aspect ratio.
00083         sheep::Vector3 m_u, m_w;            //!< m_u = m_ex * m_aspect_ratio, m_w = m_ez * (-m_focal_length).
00084 
00085         //! Frustum parameters.
00086         sheep::Real m_hfov;                 //!< User defined horizontal field of view, expressed in radians.
00087         sheep::Real m_aspect_ratio;         //!< User defined aspect ratio.
00088         sheep::Real m_focal_length;         //!< Lens focal length (computed from m_hfov and m_aspect_ratio values).
00089     };
00090 
00091 #include "icamera.inl"
00092 
00093 }
00094 
00095 #endif  // !TOXIC_RENDERER_ICAMERA_H

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