00001 /* 00002 toxic - A Global Illumination Renderer 00003 Copyright (C) 2003-2004 Francois Beaune 00004 Contact: http://toxicengine.sourceforge.net/ 00005 00006 This file is part of toxic. 00007 00008 toxic is free software; you can redistribute it and/or modify 00009 it under the terms of the GNU General Public License as published by 00010 the Free Software Foundation; either version 2 of the License, or 00011 (at your option) any later version. 00012 00013 toxic is distributed in the hope that it will be useful, 00014 but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 GNU General Public License for more details. 00017 00018 You should have received a copy of the GNU General Public License 00019 along with toxic; if not, write to the Free Software 00020 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00021 */ 00022 00023 #ifndef TOXIC_RENDERER_IEDF_H 00024 #define TOXIC_RENDERER_IEDF_H 00025 00026 #include "common/math/real.h" 00027 #include "common/math/vector3.h" 00028 #include "common/misc/iclonable.h" 00029 #include "globals.h" 00030 #include "surfacebasis.h" 00031 00032 #include <cassert> 00033 00034 namespace toxic { 00035 00036 class Context; 00037 00038 class IEDF : public sheep::IClonable<IEDF> { 00039 public: 00040 virtual ~IEDF() {} 00041 00042 //! Evaluates the function. The emission direction is expressed in local space. 00043 virtual sheep::Real Evaluate( 00044 const Context &context, 00045 const sheep::Vector3 &direction 00046 ) const = 0; 00047 00048 //! Samples the function in order to obtain an emission direction. The 00049 //! probability with which the direction has been chosen is also computed. 00050 //! The emission direction is expressed in local space. 00051 virtual void Sample( 00052 const Context &context, 00053 sheep::Vector3 *direction, 00054 sheep::Real *prob 00055 ) const = 0; 00056 00057 //! Utility function. 00058 sheep::Real GetEmittedRadiance( 00059 const Context &context, 00060 const sheep::Vector3 &normal, //!< On the light source, expressed in world space or object space. 00061 const sheep::Vector3 &direction //!< Away from the light source, expressed in same space as the normal. 00062 ) const; 00063 }; 00064 00065 #include "iedf.inl" 00066 00067 } 00068 00069 #endif // !TOXIC_RENDERER_IEDF_H
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