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iedf.inl

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00001 /*
00002     toxic - A Global Illumination Renderer
00003     Copyright (C) 2003-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of toxic.
00007 
00008     toxic is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     toxic is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with toxic; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 inline
00024 sheep::Real IEDF::GetEmittedRadiance(const Context &context,
00025                                      const sheep::Vector3 &normal,
00026                                      const sheep::Vector3 &direction) const
00027 {
00028     assert(normal.IsUnitLength());
00029     assert(direction.IsUnitLength());
00030 
00031     const sheep::Real cos_angle = normal * direction;
00032 
00033     if(cos_angle <= 0.0)
00034         return 0.0;
00035 
00036     SurfaceBasis surfacebasis(normal);
00037 
00038     const sheep::Real edf_value =
00039         Evaluate(context, surfacebasis.TransformToLocal(direction));
00040 
00041     return cos_angle * edf_value;
00042 }

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