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iframeworkapp.h

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef SHEEP_IFRAMEWORKAPP_FRAMEWORK_H
00024 #define SHEEP_IFRAMEWORKAPP_FRAMEWORK_H
00025 
00026 #include "common/math/real.h"
00027 #include "sceneorbiter.h"
00028 
00029 namespace sheep {
00030 
00031     const Real THINK_RATE = 60.0;
00032     const Real FRAME_RATE = 60.0;
00033 
00034     const Real DEFAULT_AZIMUTH = PI / 4.0;
00035     const Real DEFAULT_ELEVATION = PI / 4.0;
00036     const Real DEFAULT_DISTANCE = 10.0;
00037 
00038     class RigidBody;
00039 
00040     class IFrameworkApp {
00041     public:
00042         SceneOrbiter m_orbiter;
00043 
00044         //! The application should make no assumption about
00045         //! the OpenGL state at construction.
00046         IFrameworkApp();
00047         virtual ~IFrameworkApp() = 0 {}
00048 
00049         //! This method provides the application a way to display a help screen
00050         //! or any other message. It is called on program startup and each time
00051         //! the 'h' key is pressed.
00052         virtual void PrintHelp() {}
00053 
00054         virtual void KeyPressed(unsigned char key) {}
00055 
00056         virtual void Think() {} //!\todo Rename to Animate().
00057         virtual void Render() {}
00058 
00059         virtual void Reshape(int width, int height);
00060 
00061         static void TransformTo(const RigidBody *body);
00062 
00063     protected:
00064     };
00065 
00066 }
00067 
00068 sheep::IFrameworkApp *new_frameworkapp(int argc, char **argv);
00069 
00070 #endif  // !SHEEP_IFRAMEWORKAPP_FRAMEWORK_H

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