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intersecttriangle.h

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00001 /*
00002     toxic - A Global Illumination Renderer
00003     Copyright (C) 2003-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of toxic.
00007 
00008     toxic is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     toxic is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with toxic; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 /* Ray-Triangle Intersection Test Routines          */
00024 /* Different optimizations of my and Ben Trumbore's */
00025 /* code from journals of graphics tools (JGT)       */
00026 /* http://www.acm.org/jgt/                          */
00027 /* by Tomas Moller, May 2000                        */
00028 
00029 #ifndef TOXIC_RENDERER_INTERSECTTRIANGLE_H
00030 #define TOXIC_RENDERER_INTERSECTTRIANGLE_H
00031 
00032 #include "common/math/real.h"
00033 #include "common/math/vector3.h"
00034 #include "globals.h"
00035 
00036 namespace toxic {
00037 
00038     class Ray;
00039 
00040     // A point, T(u, v), on a triangle is given by:
00041     // T(u, v) = (1.0 - u - v) * V[0] + u * V[1] + v * V[2]
00042 
00043     //! The original jgt code.
00044     bool intersect_triangle(
00045         const Ray &ray,
00046         const sheep::Vector3 &vert0, const sheep::Vector3 &vert1, const sheep::Vector3 &vert2,
00047         sheep::Real *t, sheep::Real *u, sheep::Real *v);
00048 
00049     //! Code rewritten to do tests on the sign of the determinant.
00050     //! The division is at the end in the code.
00051     bool intersect_triangle1(
00052         const Ray &ray,
00053         const sheep::Vector3 &vert0, const sheep::Vector3 &vert1, const sheep::Vector3 &vert2,
00054         sheep::Real *t, sheep::Real *u, sheep::Real *v);
00055 
00056     //! Code rewritten to do tests on the sign of the determinant.
00057     //! The division is before the test of the sign of the determinant.
00058     bool intersect_triangle2(
00059         const Ray &ray,
00060         const sheep::Vector3 &vert0, const sheep::Vector3 &vert1, const sheep::Vector3 &vert2,
00061         sheep::Real *t, sheep::Real *u, sheep::Real *v);
00062 
00063     //! Code rewritten to do tests on the sign of the determinant.
00064     //! The division is before the test of the sign of the determinant and
00065     //! one cross product has been moved out from the if-else if-else.
00066     bool intersect_triangle3(
00067         const Ray &ray,
00068         const sheep::Vector3 &vert0, const sheep::Vector3 &vert1, const sheep::Vector3 &vert2,
00069         sheep::Real *t, sheep::Real *u, sheep::Real *v);
00070 
00071 }
00072 
00073 #endif  // !TOXIC_RENDERER_INTERSECTTRIANGLE_H

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