Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | File Members | Related Pages

isurfaceshader.h

Go to the documentation of this file.
00001 /*
00002     toxic - A Global Illumination Renderer
00003     Copyright (C) 2003-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of toxic.
00007 
00008     toxic is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     toxic is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with toxic; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef TOXIC_RENDERER_ISURFACESHADER_H
00024 #define TOXIC_RENDERER_ISURFACESHADER_H
00025 
00026 #include "color3.h"
00027 #include "common/misc/iclonable.h"
00028 #include "globals.h"
00029 
00030 namespace toxic {
00031 
00032     class Hit;
00033     class IBDF;
00034     class IEDF;
00035 
00036     //!\todo Rename and move to its own file.
00037     class ShadingData {
00038     public:
00039         //! Reflection properties.
00040         const IBDF *m_bdf;      //!< A BRDF, a BTDF or a BSDF, expressed in sr^-1.
00041         Color3 m_reflectance;   //!< Reflectance (either for reflection or transmission), unit-less.
00042     };
00043 
00044     class ISurfaceShader : public sheep::IClonable<ISurfaceShader> {
00045     public:
00046         ISurfaceShader(
00047             const IEDF *edf,
00048             const Color3 &radiant_exitance
00049         );
00050 
00051         virtual ~ISurfaceShader() {}
00052 
00053         const IEDF *GetEDF() const;
00054         const Color3 &GetRadiantExitance() const;
00055 
00056         virtual void Shade(
00057             const Hit &hit,
00058             ShadingData *shadingdata
00059         ) const = 0;
00060 
00061     protected:
00062         //! Emission properties.
00063         const IEDF *m_edf;                  //!< Emittance Distribution Function, expressed in sr^-1.
00064         const Color3 m_radiant_exitance;    //!< Radiant exitance, expressed in W.m^-2.
00065     };
00066 
00067 #include "isurfaceshader.inl"
00068 
00069 }
00070 
00071 #endif  // !TOXIC_RENDERER_ISURFACESHADER_H

Generated on Tue May 11 01:31:50 2004 for toxic by doxygen 1.3.6