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material.cpp

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #include "material.h"   // include first
00024 #include "texture.h"
00025 
00026 #include <GL/glut.h>
00027 
00028 using namespace sheep;
00029 
00030 void Material::SetActive() const {
00031     if(m_texture) {
00032         glEnable(GL_TEXTURE_2D);
00033         m_texture->SetActive();
00034     } else {
00035         glDisable(GL_TEXTURE_2D);
00036     }
00037 
00038     const GLfloat ambient[] = { m_ambient.m_r, m_ambient.m_g, m_ambient.m_b, 1.0f };
00039     const GLfloat diffuse[] = { m_diffuse.m_r, m_diffuse.m_g, m_diffuse.m_b, 1.0f };
00040     const GLfloat specular[] = { m_specular.m_r, m_specular.m_g, m_specular.m_b, 1.0f };
00041     const GLfloat shininess = 20.0f;
00042 
00043     glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient);
00044     glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
00045     glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular);
00046     glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
00047 }

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