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00023 #include "material.h"
00024 #include "texture.h"
00025
00026 #include <GL/glut.h>
00027
00028 using namespace sheep;
00029
00030 void Material::SetActive() const {
00031 if(m_texture) {
00032 glEnable(GL_TEXTURE_2D);
00033 m_texture->SetActive();
00034 } else {
00035 glDisable(GL_TEXTURE_2D);
00036 }
00037
00038 const GLfloat ambient[] = { m_ambient.m_r, m_ambient.m_g, m_ambient.m_b, 1.0f };
00039 const GLfloat diffuse[] = { m_diffuse.m_r, m_diffuse.m_g, m_diffuse.m_b, 1.0f };
00040 const GLfloat specular[] = { m_specular.m_r, m_specular.m_g, m_specular.m_b, 1.0f };
00041 const GLfloat shininess = 20.0f;
00042
00043 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient);
00044 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
00045 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular);
00046 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
00047 }