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material.h

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef SHEEP_RENDERER_MATERIAL_H
00024 #define SHEEP_RENDERER_MATERIAL_H
00025 
00026 #include "common/math/real.h"
00027 
00028 namespace sheep {
00029 
00030     class Color3 {
00031     public:
00032         Real m_r, m_g, m_b;
00033 
00034         Color3();
00035         explicit Color3(Real r);
00036         Color3(const Color3 &c);
00037         Color3(Real r, Real g, Real b);
00038     };
00039 
00040     class Texture;
00041 
00042     class Material {
00043     public:
00044         Material();
00045 
00046         void SetAmbientColor(const Color3 &c);
00047         const Color3 &GetAmbientColor() const;
00048 
00049         void SetDiffuseColor(const Color3 &c);
00050         const Color3 &GetDiffuseColor() const;
00051 
00052         void SetSpecularColor(const Color3 &c);
00053         const Color3 &GetSpecularColor() const;
00054 
00055         void SetTexture(Texture *t);        //!< 't' may be 0.
00056         Texture *GetTexture();              //!< May return 0.
00057         const Texture *GetTexture() const;  //!< May return 0.
00058 
00059         void SetActive() const;
00060 
00061     private:
00062         Color3 m_ambient, m_diffuse, m_specular;
00063 
00064         Texture *m_texture;
00065     };
00066 
00067 #include "material.inl"
00068 
00069 }
00070 
00071 #endif  // !SHEEP_RENDERER_MATERIAL_H

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