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perfectspecularbrdf.inl

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00001 /*
00002     toxic - A Global Illumination Renderer
00003     Copyright (C) 2003-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of toxic.
00007 
00008     toxic is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     toxic is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with toxic; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 inline
00024 sheep::Real PerfectSpecularBRDF::Evaluate(const Context &context,
00025                                           const sheep::Vector3 &incoming,
00026                                           const sheep::Vector3 &outgoing) const
00027 {
00028     return 0.0;
00029 }
00030 
00031 inline
00032 sheep::Real PerfectSpecularBRDF::EvaluateSpecular(const Context &context,
00033                                                   const sheep::Vector3 &incoming,
00034                                                   sheep::Vector3 *outgoing) const
00035 {
00036     assert(incoming.IsUnitLength());
00037     assert(incoming.m_y > 0.0);
00038     assert(outgoing);
00039 
00040     outgoing->m_x = -incoming.m_x;
00041     outgoing->m_y = incoming.m_y;
00042     outgoing->m_z = -incoming.m_z;
00043 
00044     assert(outgoing->IsUnitLength());
00045 
00046     return 1.0;
00047 }
00048 
00049 inline
00050 void PerfectSpecularBRDF::Sample(const Context &context,
00051                                  const sheep::Vector3 &incoming,
00052                                  sheep::Vector3 *outgoing,
00053                                  sheep::Real *prob,
00054                                  sheep::Real *value) const
00055 {
00056     assert(incoming.IsUnitLength());
00057     assert(incoming.m_y > 0.0);
00058     assert(outgoing);
00059     assert(prob);
00060     assert(value);
00061 
00062     outgoing->m_x = -incoming.m_x;
00063     outgoing->m_y = incoming.m_y;
00064     outgoing->m_z = -incoming.m_z;
00065 
00066     assert(outgoing->IsUnitLength());
00067 
00068     *prob = 1.0;
00069     *value = 1.0;
00070 }
00071 
00072 inline
00073 sheep::Real PerfectSpecularBRDF::ComputeScatteringProbability(const sheep::Vector3 &incoming,
00074                                                               const sheep::Vector3 &outgoing) const
00075 {
00076     assert(incoming.IsUnitLength());
00077     assert(incoming.m_y > 0.0);
00078     assert(outgoing.IsUnitLength());
00079     assert(outgoing.m_y > 0.0);
00080 
00081     return 0.0;
00082 }
00083 
00084 inline
00085 sheep::Real PerfectSpecularBRDF::ComputeReflectance(const Context &context) const {
00086     //!\todo Implement.
00087     assert(!"Not implemented yet.");
00088     return 1.0;
00089 }
00090 
00091 inline
00092 sheep::Real PerfectSpecularBRDF::ComputeReflectance(const Context &context,
00093                                                     const sheep::Vector3 &incoming) const
00094 {
00095     assert(incoming.IsUnitLength());
00096     assert(incoming.m_y > 0.0);
00097 
00098     //!\todo Implement.
00099     assert(!"Not implemented yet.");
00100     return 1.0;
00101 }

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