00001 /* 00002 toxic - A Global Illumination Renderer 00003 Copyright (C) 2003-2004 Francois Beaune 00004 Contact: http://toxicengine.sourceforge.net/ 00005 00006 This file is part of toxic. 00007 00008 toxic is free software; you can redistribute it and/or modify 00009 it under the terms of the GNU General Public License as published by 00010 the Free Software Foundation; either version 2 of the License, or 00011 (at your option) any later version. 00012 00013 toxic is distributed in the hope that it will be useful, 00014 but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 GNU General Public License for more details. 00017 00018 You should have received a copy of the GNU General Public License 00019 along with toxic; if not, write to the Free Software 00020 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00021 */ 00022 00023 #ifndef TOXIC_RENDERER_PLANE_H 00024 #define TOXIC_RENDERER_PLANE_H 00025 00026 #include "common/math/matrix4.h" 00027 #include "globals.h" 00028 #include "iobject.h" 00029 00030 namespace toxic { 00031 00032 class Context; 00033 class Hit; 00034 class ISurfaceShader; 00035 class Ray; 00036 class Scene; 00037 00038 class Plane : public IObject { 00039 public: 00040 // The plane coincides with the XZ plane (it contains the basis vectors X and Z). 00041 // Surface normal is pointing toward Y+ (it goes away from the plane toward increasing Y). 00042 00043 //! m is the object space to world space transformation matrix. 00044 Plane( 00045 const sheep::Matrix4 &m, 00046 const ISurfaceShader *surface_shader, 00047 IntersectionMask intersection_mask = INTERSECT_ALL_RAYS); 00048 00049 //! This method returns true if the ray intersect the object, or false otherwise. 00050 //! If 'hit' is not null, intersection data are reported through the 'hit' parameter 00051 //! (only if an intersection has been found; if no intersection has been found, the 00052 //! 'hit' parameter is left unchanged). The ray is expressed in world space. 00053 virtual bool Intersect( 00054 const Context &context, 00055 const Ray &ray, 00056 Hit *hit = 0 00057 ) const; 00058 }; 00059 00060 #include "plane.inl" 00061 00062 } 00063 00064 #endif // !TOXIC_RENDERER_PLANE_H
1.3.6