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plane.h

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00001 /*
00002     toxic - A Global Illumination Renderer
00003     Copyright (C) 2003-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of toxic.
00007 
00008     toxic is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     toxic is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with toxic; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef TOXIC_RENDERER_PLANE_H
00024 #define TOXIC_RENDERER_PLANE_H
00025 
00026 #include "common/math/matrix4.h"
00027 #include "globals.h"
00028 #include "iobject.h"
00029 
00030 namespace toxic {
00031 
00032     class Context;
00033     class Hit;
00034     class ISurfaceShader;
00035     class Ray;
00036     class Scene;
00037 
00038     class Plane : public IObject {
00039     public:
00040         // The plane coincides with the XZ plane (it contains the basis vectors X and Z).
00041         // Surface normal is pointing toward Y+ (it goes away from the plane toward increasing Y).
00042 
00043         //! m is the object space to world space transformation matrix.
00044         Plane(
00045             const sheep::Matrix4 &m,
00046             const ISurfaceShader *surface_shader,
00047             IntersectionMask intersection_mask = INTERSECT_ALL_RAYS);
00048 
00049         //! This method returns true if the ray intersect the object, or false otherwise.
00050         //! If 'hit' is not null, intersection data are reported through the 'hit' parameter
00051         //! (only if an intersection has been found; if no intersection has been found, the
00052         //! 'hit' parameter is left unchanged). The ray is expressed in world space.
00053         virtual bool Intersect(
00054             const Context &context,
00055             const Ray &ray,
00056             Hit *hit = 0
00057         ) const;
00058     };
00059 
00060 #include "plane.inl"
00061 
00062 }
00063 
00064 #endif  // !TOXIC_RENDERER_PLANE_H

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