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point3.h

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef SHEEP_MATH_POINT3_H
00024 #define SHEEP_MATH_POINT3_H
00025 
00026 #include "common/misc/htmlstream.h"
00027 #include "real.h"
00028 #include "vector3.h"
00029 
00030 #include <cassert>
00031 
00032 namespace sheep {
00033 
00034     class Point3 {
00035     public:
00036         Real m_x, m_y, m_z;
00037 
00038         //! Constructors.
00039         Point3();
00040         Point3(Real r);
00041         Point3(const Point3 &p);
00042         Point3(const Vector3 &v);
00043         Point3(Real x, Real y, Real z);
00044 
00045         //! Conversion to Vector3.
00046         operator Vector3() const;
00047 
00048         //! Assignment operators.
00049         Point3 &operator=(Real rhs);
00050         Point3 &operator=(const Point3 &rhs);
00051 
00052         //! Array subscripting.
00053         Real &operator[](int i);
00054     };
00055 
00056     //! Basic operations.
00057     Point3 &operator+=(Point3 &lhs, const Point3 &rhs);
00058     Point3 &operator-=(Point3 &lhs, const Point3 &rhs);
00059     Point3 &operator*=(Point3 &lhs, Real rhs);
00060     Point3 &operator/=(Point3 &lhs, Real rhs);
00061 
00062     //! Deprecated.
00063     htmlstream& operator<<(htmlstream &s, const Point3 &p);
00064 
00065 #include "point3.inl"
00066 
00067 }
00068 
00069 #endif  // !SHEEP_MATH_POINT3_H

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