Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | File Members | Related Pages

pointlight.h

Go to the documentation of this file.
00001 /*
00002     toxic - A Global Illumination Renderer
00003     Copyright (C) 2003-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of toxic.
00007 
00008     toxic is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     toxic is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with toxic; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef TOXIC_RENDERER_POINTLIGHT_H
00024 #define TOXIC_RENDERER_POINTLIGHT_H
00025 
00026 #include "common/math/matrix4.h"
00027 #include "common/math/point3.h"
00028 #include "common/math/sampling.h"
00029 #include "common/math/vector3.h"
00030 #include "basis.h"
00031 #include "color3.h"
00032 #include "context.h"
00033 #include "globals.h"
00034 #include "ilight.h"
00035 #include "isurfacesampler.h"
00036 #include "ray.h"
00037 #include "utilities.h"
00038 
00039 namespace toxic {
00040 
00041     class Scene;
00042 
00043     //! The point light is located at the origin.
00044     class PointLight : public Basis, public ILight {
00045     public:
00046         //! m is the object space to world space transformation matrix.
00047         PointLight(
00048             const sheep::Matrix4 &m,
00049             const Color3 &power,    //!< Power of the light, expressed in W (not W.m^-2!).
00050             bool cast_shadows = true);
00051 
00052         //! Returns the emission power of this object, expressed in W.
00053         virtual const Color3 &GetPower() const;
00054 
00055         virtual Ray GeneratePhotonRay(const Context &context) const;
00056 
00057         //! Computes irradiance due to this light source. The point and the surface normal
00058         //! are both expressed in world space.
00059         virtual void ComputeIrradiance(
00060             const Context &context,
00061             const Scene *scene,
00062             const sheep::Point3 &point,
00063             const sheep::Vector3 &geometric_normal,
00064             const sheep::Vector3 &shading_normal,
00065             const ISurfaceSampler::SampleVector &/*input*/, //!< Not used.
00066             IrradianceSampleVector *output
00067         ) const;
00068 
00069     private:
00070         sheep::Point3 m_origin; //!< Location of the point light in world space.
00071         Color3 m_power;         //!< Emission power of the light, expressed in W.
00072         Color3 m_scaled_power;  //!< m_scaled_power = m_power / (4.0 * PI)
00073     };
00074 
00075 #include "pointlight.inl"
00076 
00077 }
00078 
00079 #endif  // !TOXIC_RENDERER_POINTLIGHT_H

Generated on Tue May 11 01:31:51 2004 for toxic by doxygen 1.3.6