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quaternion.h

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef SHEEP_MATH_QUATERNION_H
00024 #define SHEEP_MATH_QUATERNION_H
00025 
00026 #include "common/misc/htmlstream.h"
00027 #include "real.h"
00028 #include "vector3.h"
00029 
00030 #include <cmath>
00031 
00032 namespace sheep {
00033 
00034     class Quaternion {
00035     public:
00036         Real m_s;       //!< Scalar part.
00037         Vector3 m_v;    //!< Vector part.
00038 
00039         //! Constructors.
00040         Quaternion();
00041         Quaternion(const Quaternion &q);
00042         Quaternion(Real s, const Vector3 &v);
00043 
00044         //! Identity quaternion.
00045         static Quaternion Identity();
00046 
00047         //! Construct a rotation quaternion from an angle and an axis.
00048         //!\todo Assume that axis is already a normalized vector.
00049         static Quaternion Rotation(Real angle, const Vector3 &axis);
00050 
00051         //! Construct a rotation quaternion from two point on the unit sphere.
00052         static Quaternion Rotation(const Vector3 &from, const Vector3 &to);
00053 
00054         //! Assignment operator.
00055         Quaternion &operator=(const Quaternion &q);
00056 
00057         //! Basic operations.
00058         Quaternion operator+(const Quaternion &q) const;
00059         Quaternion operator-(const Quaternion &q) const;
00060         Quaternion operator-() const;
00061         Quaternion operator*(Real r) const;
00062         Quaternion operator/(Real r) const;
00063         Quaternion &operator+=(const Quaternion &q);
00064         Quaternion &operator-=(const Quaternion &q);
00065         Quaternion &operator*=(Real r);
00066         Quaternion &operator/=(Real r);
00067 
00068         //! Quaternion products.
00069         Quaternion operator*(const Quaternion &q) const;
00070         Quaternion &operator*=(const Quaternion &q);
00071 
00072         //! Conjugate.
00073         Quaternion Conjugate() const;
00074 
00075         //! Inverse.
00076         Quaternion Inverse() const;
00077 
00078         //! Square of the quaternion length.
00079         Real SquareNorm() const;
00080 
00081         //! Quaternion length.
00082         Real Norm() const;
00083 
00084         //! Normalized quaternion.
00085         Quaternion Normalized() const;
00086     };
00087 
00088     //! Product of a real by a quaternion.
00089     Quaternion operator*(Real r, const Quaternion &q);
00090 
00091     //! Deprecated.
00092     htmlstream& operator<<(htmlstream& s, const Quaternion &q);
00093 
00094 #include "quaternion.inl"
00095 
00096 }
00097 
00098 #endif  // !SHEEP_MATH_QUATERNION_H

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