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ray.h

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00001 /*
00002     toxic - A Global Illumination Renderer
00003     Copyright (C) 2003-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of toxic.
00007 
00008     toxic is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     toxic is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with toxic; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef TOXIC_RENDERER_RAY_H
00024 #define TOXIC_RENDERER_RAY_H
00025 
00026 #include "common/math/real.h"
00027 #include "common/math/point3.h"
00028 #include "common/math/vector3.h"
00029 #include "globals.h"
00030 
00031 #include <cassert>
00032 
00033 namespace toxic {
00034 
00035     class Ray {
00036     public:
00037         // A ray can be expressed in world space or object space.
00038 
00039         // If you alter this enumeration, don't forget to update IObject::IntersectionMask
00040         // (in file iobject.h) accordingly.
00041         enum Type {
00042             VISIBILITY_RAY = 1,
00043             PRIMARY_RAY = 2,
00044             REFLECTED_RAY = 4,
00045             SHADOW_RAY = 8,
00046             PHOTON_RAY = 16,
00047             PRIMARY_FG_RAY = 32,
00048             SECONDARY_FG_RAY = 64,
00049             AUTOFOCUS_RAY = 128
00050         };
00051 
00052         sheep::Point3 m_origin; //!< World space or object space.
00053         sheep::Vector3 m_direction; //!< World space or object space.
00054 
00055         Ray(Type type);
00056         Ray(const Ray &r);
00057         Ray(Type type, const sheep::Point3 &origin, const sheep::Vector3 &direction);
00058 
00059         Type GetType() const;
00060 
00061         //! Returns an invalid ray id (useful for mailbox mechanisms).
00062         static int GetInvalidId();
00063 
00064         //! Returns id of this ray, which lies in range [0..infinity).
00065         int GetId() const;
00066 
00067         //! Assigns a new id to this ray.
00068         void NewId();
00069 
00070         //! t lies in the interval [0..infinity[. Warning! Be careful to take
00071         //! into account the fact that the ray direction may not be unit-length.
00072         sheep::Point3 GetPointAt(sheep::Real t) const;
00073 
00074     private:
00075         static int m_next_id;
00076 
00077         Type m_type;
00078         int m_id;
00079     };
00080 
00081 #include "ray.inl"
00082 
00083 }
00084 
00085 #endif  // !TOXIC_RENDERER_RAY_H

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