#include "renderer.h"#include "common/math/customdistribution.h"#include "common/misc/minmax.h"#include "context.h"#include "hit.h"#include "ibdf.h"#include "icamera.h"#include "iedf.h"#include "iobject.h"#include "isurfaceshader.h"#include "photonmap.h"#include "scene.h"#include "settings.h"#include "statistics.h"#include "surfacebasis.h"#include "surfacesamplerfactory.h"#include "utilities.h"#include "common/misc/pentiumrtsc.h"#include <cmath>#include <iostream>Go to the source code of this file.
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| Real | contrast (const Color3 &c0, const Color3 &c1) |
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Definition at line 373 of file renderer.cpp. References toxic::Color3::Luminance(). Referenced by toxic::Renderer::whitted_recursive_sampling(). |
1.3.6