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rigidmodel.inl

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 inline
00024 Vector3 RigidModel::ComputeVertexNormal(FeatureId id) const {
00025     //!\todo Implement.
00026     //!\todo Precompute.
00027 }
00028 
00029 inline
00030 Vector3 RigidModel::ComputeFaceNormal(FeatureId id) const {
00031     //!\todo Precompute.
00032 
00033     Face f = m_faces[id];
00034 
00035     Vector3 v0 = m_vertices[f.m_v0];
00036     Vector3 v1 = m_vertices[f.m_v1];
00037     Vector3 v2 = m_vertices[f.m_v2];
00038 
00039     return ((v1 - v0) ^ (v2 - v0)).Normalized();
00040 }
00041 
00042 inline
00043 bool RigidModel::ArePointsSameSide(const Vector3 &p1, const Vector3 &p2,
00044                                    const Vector3 &v0, const Vector3 &v1)
00045 {
00046     return ((v1 - v0) ^ (p1 - v0)) * ((v1 - v0) ^ (p2 - v0)) >= 0;
00047 }
00048 
00049 inline
00050 bool RigidModel::IsPointInTriangle(const Vector3 &p, const Vector3 &v0,
00051                                    const Vector3 &v1, const Vector3 &v2)
00052 {
00053     return
00054         ArePointsSameSide(p, v0, v1, v2) &&
00055         ArePointsSameSide(p, v1, v0, v2) &&
00056         ArePointsSameSide(p, v2, v0, v1);
00057 }

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