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rigidmodelbuilder.cpp

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #include "rigidmodelbuilder.h"  // include first
00024 
00025 #include "rigidmodel.h"
00026 
00027 #include <cassert>
00028 
00029 using namespace sheep;
00030 
00031 // IMeshBuilder interface.
00032 
00033 RigidModelBuilder::RigidModelBuilder() :
00034     m_model(new RigidModel())
00035 {
00036 }
00037 
00038 RigidModelBuilder::~RigidModelBuilder() {
00039 }
00040 
00041 IMeshBuilder::IGeometryBuilder *RigidModelBuilder::GeometryBuilder() {
00042     return this;
00043 }
00044 
00045 IMeshBuilder::IMaterialBuilder *RigidModelBuilder::MaterialBuilder() {
00046     return 0;
00047 }
00048 
00049 std::auto_ptr<RigidModel> RigidModelBuilder::GetMesh() {
00050     return m_model;
00051 }
00052 
00053 // IGeometryBuilder interface.
00054 
00055 IMeshBuilder::FeatureId RigidModelBuilder::AppendVertex(const Vector3 &v) {
00056     m_model->m_vertices.push_back(v);
00057 
00058     return static_cast<FeatureId>(m_model->m_vertices.size() - 1);
00059 }
00060 
00061 IMeshBuilder::FeatureId RigidModelBuilder::AppendFace(int n, const FeatureId *v) {
00062     assert(n == 3);
00063     assert(v);
00064 
00065     RigidModel::Face f;
00066 
00067     f.m_v0 = v[0];
00068     f.m_v1 = v[1];
00069     f.m_v2 = v[2];
00070 
00071     m_model->m_faces.push_back(f);
00072 
00073     return static_cast<FeatureId>(m_model->m_faces.size() - 1);
00074 }

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