00001 /* 00002 toxic - A Global Illumination Renderer 00003 Copyright (C) 2003-2004 Francois Beaune 00004 Contact: http://toxicengine.sourceforge.net/ 00005 00006 This file is part of toxic. 00007 00008 toxic is free software; you can redistribute it and/or modify 00009 it under the terms of the GNU General Public License as published by 00010 the Free Software Foundation; either version 2 of the License, or 00011 (at your option) any later version. 00012 00013 toxic is distributed in the hope that it will be useful, 00014 but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 GNU General Public License for more details. 00017 00018 You should have received a copy of the GNU General Public License 00019 along with toxic; if not, write to the Free Software 00020 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00021 */ 00022 00023 #ifndef TOXIC_RENDERER_RING_H 00024 #define TOXIC_RENDERER_RING_H 00025 00026 #include "common/math/aabb3.h" 00027 #include "common/math/matrix4.h" 00028 #include "common/math/point2.h" 00029 #include "common/math/point3.h" 00030 #include "common/math/real.h" 00031 #include "common/math/vector3.h" 00032 #include "color3.h" 00033 #include "globals.h" 00034 #include "iarealight.h" 00035 00036 namespace toxic { 00037 00038 class Context; 00039 class Hit; 00040 class ISurfaceShader; 00041 class Ray; 00042 class Scene; 00043 00044 class Ring : public IAreaLight { 00045 public: 00046 // The ring has unit outer radius, custom inner radius and unit height (ring base 00047 // is at y=-0.5, ring top is at y=+0.5). The ring is centered at the origin and 00048 // its axis is directed along Y. Surface normal is pointing outward (it goes away 00049 // from the ring surface). 00050 00051 //! m is the object space to world space transformation matrix. 00052 Ring( 00053 const sheep::Matrix4 &m, 00054 const ISurfaceShader *surface_shader, 00055 sheep::Real inner_radius, //!< The inner radius of the ring, in [0..1). 00056 IntersectionMask intersection_mask = INTERSECT_ALL_RAYS); 00057 00058 //! Returns the Axis Aligned Bounding Box of this object. The AABB is 00059 //! expressed in world space. 00060 virtual const sheep::AABB3 &GetAABB() const; 00061 00062 //! Computes the surface area of this object. 00063 virtual sheep::Real ComputeSurfaceArea() const; 00064 00065 //! Given a point in the unit square (the set of points in [0..1]^2), 00066 //! this method computes the corresponding surface point and normal 00067 //! (both are expressed in world space). 00068 virtual void EvaluateSurface( 00069 const sheep::Point2 &input, 00070 sheep::Point3 *point, 00071 sheep::Vector3 *geometric_normal 00072 ) const; 00073 00074 //! This method returns true if the ray intersect the object, or false otherwise. 00075 //! If 'hit' is not null, intersection data are reported through the 'hit' parameter 00076 //! (only if an intersection has been found; if no intersection has been found, the 00077 //! 'hit' parameter is left unchanged). The ray is expressed in world space. 00078 virtual bool Intersect( 00079 const Context &context, 00080 const Ray &ray, 00081 Hit *hit = 0 00082 ) const; 00083 00084 private: 00085 sheep::Real m_inner_radius2; //!< Square of the ring's inner radius. 00086 sheep::Point3 m_center; //!< Center of the object, expressed in world space. 00087 sheep::Vector3 m_ex, m_ey, m_ez; //!< Basis vectors, expressed in world space. 00088 sheep::AABB3 m_aabb; //!< Bounding box of the object, expressed in world space. 00089 }; 00090 00091 #include "ring.inl" 00092 00093 } 00094 00095 #endif // !TOXIC_RENDERER_RING_H
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