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sampling.h

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef SHEEP_MATH_SAMPLING_H
00024 #define SHEEP_MATH_SAMPLING_H
00025 
00026 #include "common/math/point2.h"
00027 #include "common/math/point3.h"
00028 #include "common/math/real.h"
00029 
00030 #include <cassert>
00031 #include <cmath>
00032 
00033 namespace sheep {
00034 
00035     //! Returns a point chosen uniformly on the surface of the unit disk.
00036     sheep::Point2 UniformDiskSampling(sheep::Real xi1, sheep::Real xi2);
00037 
00038     //! Returns a point chosen uniformly on the surface of the unit sphere.
00039     //! The vector from the origin to the returned point is unit-length.
00040     sheep::Point3 UniformSphereSampling(sheep::Real xi1, sheep::Real xi2);
00041 
00042     //! Returns a point chosen uniformly on the surface of the unit hemisphere (the y >= 0 part
00043     //! of the unit sphere). The vector from the origin to the returned point is unit-length.
00044     //! Note: when doing stratified sampling, there should be 4 times more samples
00045     //! for xi2 than for xi1, since xi2 is used to compute the Phi angle.
00046     sheep::Point3 UniformHemisphereSampling(sheep::Real xi1, sheep::Real xi2);
00047 
00048     //! Returns a point chosen with a cosine-weighted distribution on the surface of the
00049     //! unit hemisphere (see above for definition). The vector from the origin to the
00050     //! returned point is unit-length.
00051     //! Note: when doing stratified sampling, there should be 4 times more samples
00052     //! for xi2 than for xi1, since xi2 is used to compute the Phi angle.
00053     sheep::Point3 CosineHemisphereSampling(sheep::Real xi1, sheep::Real xi2);
00054 
00055 #include "sampling.inl"
00056 
00057 }
00058 
00059 #endif  // !SHEEP_MATH_SAMPLING_H

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