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sceneorbiter.cpp

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #include "sceneorbiter.h"   // include first
00024 
00025 using namespace sheep;
00026 
00027 void SceneOrbiter::tumble(const Vector2 &delta) {
00028     Real dx = delta.m_x;
00029 
00030 #ifdef REVERSE_AZIMUTH
00031     if(m_reverse_azimuth)
00032         dx = -dx;
00033 #endif  // REVERSE_AZIMUTH
00034 
00035     m_azimuth = NormalizeAngle(m_azimuth + dx * PI / 2.0);
00036     m_elevation = NormalizeAngle(m_elevation - delta.m_y * PI / 2.0);
00037 }
00038 
00039 void SceneOrbiter::track(const Vector2 &delta) {
00040     const Real t = fabs(cos(m_elevation));
00041 
00042     const Vector3 w(cos(m_azimuth) * t, sin(m_elevation), sin(m_azimuth) * t);
00043     assert(w.IsUnitLength());
00044 
00045     Vector3 u(w.m_z, 0.0, -w.m_x);  // Vector3 u = Vector3(0.0, 1.0, 0.0) ^ w;
00046     u.Normalize();
00047 
00048     const Vector3 v = w ^ u;
00049     assert(v.IsUnitLength());
00050 
00051     m_center -= delta.m_x * u + delta.m_y * v;
00052 }
00053 
00054 void SceneOrbiter::dolly(const Vector2 &delta) {
00055     m_distance -= log(m_distance + 1.0) * delta.m_y;
00056 
00057     if(m_distance < 0.01)
00058         m_distance = 0.01;
00059 }

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