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settings.cpp

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00001 /*
00002     toxic - A Global Illumination Renderer
00003     Copyright (C) 2003-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of toxic.
00007 
00008     toxic is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     toxic is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with toxic; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #include "settings.h"   // include first
00024 
00025 using namespace sheep;
00026 using namespace toxic;
00027 
00028 bool Settings::SamplingSettings::RandomSampling::IsConsistent() const {
00029     return m_samples > 0;
00030 }
00031 
00032 bool Settings::SamplingSettings::RegularSampling::IsConsistent() const {
00033     return m_width > 0 && m_height > 0;
00034 }
00035 
00036 bool Settings::SamplingSettings::StratifiedSampling::IsConsistent() const {
00037     return m_width > 0 && m_height > 0;
00038 }
00039 
00040 bool Settings::SamplingSettings::IsConsistent() const {
00041     switch(m_algorithm) {
00042     case RANDOM_SAMPLING:
00043         return m_random_sampling.IsConsistent();
00044     case REGULAR_SAMPLING:
00045         return m_regular_sampling.IsConsistent();
00046     case STRATIFIED_SAMPLING:
00047         return m_stratified_sampling.IsConsistent();
00048     default:
00049         return false;   // keep the compiler happy
00050     }
00051 }
00052 
00053 bool Settings::RadianceEstimateSettings::IsConsistent() const {
00054     return m_max_photons > 0 && m_max_distance > 0.0;
00055 }
00056 
00057 bool Settings::Rendering::PixelSampling::WhittedAdaptiveSampling::IsConsistent() const {
00058     return m_contrast_threshold > 0.0 && m_max_depth >= 0;
00059 }
00060 
00061 bool Settings::Rendering::PixelSampling::IsConsistent() const {
00062     switch(m_algorithm) {
00063     case SUPERSAMPLING:
00064         return m_supersampling.IsConsistent();
00065     case WHITTED_ADAPTIVE_SAMPLING:
00066         return m_whitted_adaptive_sampling.IsConsistent();
00067     default:
00068         return false;   // keep the compiler happy
00069     }
00070 }
00071 
00072 bool Settings::Rendering::Components::DirectLighting::IsConsistent() const {
00073     if(m_enabled)
00074         return m_arealight_sampling.IsConsistent();
00075     else return true;
00076 }
00077 
00078 bool Settings::Rendering::Components::IndirectLighting::PhotonTracing::IsConsistent() const {
00079     return m_photons > 0;
00080 }
00081 
00082 bool Settings::Rendering::Components::IndirectLighting::RadiancePrecomp::IsConsistent() const {
00083     if(m_enabled)
00084         return m_spacing > 0 && m_max_search_dist > 0.0;
00085     else return true;
00086 }
00087 
00088 bool Settings::Rendering::Components::IndirectLighting::PrimaryFinalGathering::IsConsistent() const {
00089     if(m_enabled)
00090         return SamplingSettings::IsConsistent();
00091     else return true;
00092 }
00093 
00094 bool Settings::Rendering::Components::IndirectLighting::SecondaryFinalGathering::IsConsistent() const {
00095     if(m_enabled) {
00096         return
00097             SamplingSettings::IsConsistent() &&
00098             m_distance_threshold > 0.0;
00099     } else return true;
00100 }
00101 
00102 bool Settings::Rendering::Components::IndirectLighting::IsConsistent() const {
00103     if(m_enabled) {
00104         return
00105             m_photon_tracing.IsConsistent() &&
00106             m_radiance_precomp.IsConsistent() &&
00107             m_radiance_est.IsConsistent() &&
00108             m_primary_fg.IsConsistent() &&
00109             m_secondary_fg.IsConsistent();
00110     } else return true;
00111 }
00112 
00113 bool Settings::Rendering::Components::SpecularReflections::IsConsistent() const {
00114     if(m_enabled)
00115         return m_max_depth >= 0;
00116     else return true;
00117 }
00118 
00119 bool Settings::Rendering::Components::Caustics::PhotonTracing::IsConsistent() const {
00120     return m_photons > 0;
00121 }
00122 
00123 bool Settings::Rendering::Components::Caustics::IsConsistent() const {
00124     if(m_enabled) {
00125         return
00126             m_photon_tracing.IsConsistent() &&
00127             m_radiance_est.IsConsistent();
00128     } else return true;
00129 }
00130 
00131 bool Settings::Rendering::Components::IsConsistent() const {
00132     return
00133         m_direct_lighting.IsConsistent() &&
00134         m_indirect_lighting.IsConsistent() &&
00135         m_specular_reflections.IsConsistent() &&
00136         m_caustics.IsConsistent();
00137 }
00138 
00139 bool Settings::Rendering::IsConsistent() const {
00140     return
00141         m_pixel_sampling.IsConsistent() &&
00142         m_components.IsConsistent();
00143 }
00144 
00145 bool Settings::Output::RenderArea::IsConsistent() const {
00146     if(m_enabled) {
00147         return
00148             m_x0 >= 0 && m_y0 >= 0 &&
00149             m_x1 >= 0 && m_y1 >= 0 &&
00150             m_x1 >= m_x0 && m_y1 >= m_y0;
00151     } else return true;
00152 }
00153 
00154 bool Settings::Output::GammaCorrection::IsConsistent() const {
00155     if(m_enabled)
00156         return m_target_gamma > 0.0;
00157     else return true;
00158 }
00159 
00160 bool Settings::Output::IsConsistent() const {
00161     return
00162         m_render_area.IsConsistent() &&
00163         m_gamma_correction.IsConsistent();
00164 }
00165 
00166 bool Settings::IsConsistent() const {
00167     return
00168         m_rendering.IsConsistent() &&
00169         m_output.IsConsistent();
00170 }

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