00001 /* 00002 Sheep - A Rigid Body Dynamics Engine 00003 Copyright (C) 2001-2004 Francois Beaune 00004 Contact: http://toxicengine.sourceforge.net/ 00005 00006 This file is part of Sheep. 00007 00008 Sheep is free software; you can redistribute it and/or modify 00009 it under the terms of the GNU General Public License as published by 00010 the Free Software Foundation; either version 2 of the License, or 00011 (at your option) any later version. 00012 00013 Sheep is distributed in the hope that it will be useful, 00014 but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 GNU General Public License for more details. 00017 00018 You should have received a copy of the GNU General Public License 00019 along with Sheep; if not, write to the Free Software 00020 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00021 */ 00022 00023 #ifndef SHEEP_RENDERER_SGNODE_H 00024 #define SHEEP_RENDERER_SGNODE_H 00025 00026 #include "common/misc/config.h" 00027 00028 #include <cassert> 00029 #include <list> 00030 00031 namespace sheep { 00032 00033 //!\todo Rename to ISceneGraphNode. 00034 class SGNode { // abstract class 00035 public: 00036 virtual ~SGNode() = 0 {} 00037 00038 inline void AttachChild(SGNode *node); 00039 inline void DetachChild(SGNode *node); 00040 inline void DetachAllChilds(); 00041 00042 // virtual void Traverse() = 0; 00043 00044 private: 00045 SGNode *m_parent; 00046 std::list<SGNode *> m_childs; 00047 }; 00048 00049 #include "sgnode.inl" 00050 00051 } 00052 00053 #endif // !SHEEP_RENDERER_SGNODE_H
1.3.6