00001 /* 00002 toxic - A Global Illumination Renderer 00003 Copyright (C) 2003-2004 Francois Beaune 00004 Contact: http://toxicengine.sourceforge.net/ 00005 00006 This file is part of toxic. 00007 00008 toxic is free software; you can redistribute it and/or modify 00009 it under the terms of the GNU General Public License as published by 00010 the Free Software Foundation; either version 2 of the License, or 00011 (at your option) any later version. 00012 00013 toxic is distributed in the hope that it will be useful, 00014 but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 GNU General Public License for more details. 00017 00018 You should have received a copy of the GNU General Public License 00019 along with toxic; if not, write to the Free Software 00020 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00021 */ 00022 00023 #ifndef TOXIC_RENDERER_SPHERE_H 00024 #define TOXIC_RENDERER_SPHERE_H 00025 00026 #include "common/math/aabb3.h" 00027 #include "common/math/bs.h" 00028 #include "common/math/matrix4.h" 00029 #include "common/math/point2.h" 00030 #include "common/math/point3.h" 00031 #include "common/math/real.h" 00032 #include "common/math/vector3.h" 00033 #include "color3.h" 00034 #include "globals.h" 00035 #include "iarealight.h" 00036 #include "isurfacesampler.h" 00037 00038 namespace toxic { 00039 00040 class Context; 00041 class Hit; 00042 class ISurfaceShader; 00043 class Ray; 00044 class Scene; 00045 00046 class Sphere : public IAreaLight { 00047 public: 00048 // The sphere has unit radius and is centered at the origin. 00049 // Surface normal is pointing outward (it goes away from the sphere center). 00050 00051 //! m is the object space to world space transformation matrix. 00052 Sphere( 00053 const sheep::Matrix4 &m, 00054 const ISurfaceShader *surface_shader, 00055 IntersectionMask intersection_mask = INTERSECT_ALL_RAYS); 00056 00057 //! Returns the Axis Aligned Bounding Box of this object. The AABB is 00058 //! expressed in world space. 00059 virtual const sheep::AABB3 &GetAABB() const; 00060 00061 //! Computes the surface area of this object. 00062 virtual sheep::Real ComputeSurfaceArea() const; 00063 00064 //! Given a point in the unit square (the set of points in [0..1]^2), 00065 //! this method computes the corresponding surface point and normal 00066 //! (both are expressed in world space). 00067 virtual void EvaluateSurface( 00068 const sheep::Point2 &input, 00069 sheep::Point3 *point, 00070 sheep::Vector3 *geometric_normal 00071 ) const; 00072 00073 //! This method returns true if the ray intersect the object, or false otherwise. 00074 //! If 'hit' is not null, intersection data are reported through the 'hit' parameter 00075 //! (only if an intersection has been found; if no intersection has been found, the 00076 //! 'hit' parameter is left unchanged). The ray is expressed in world space. 00077 virtual bool Intersect( 00078 const Context &context, 00079 const Ray &ray, 00080 Hit *hit = 0 00081 ) const; 00082 00083 //! Computes irradiance due to this light source. The point and the surface normal 00084 //! are both expressed in world space. 00085 virtual void ComputeIrradiance( 00086 const Context &context, 00087 const Scene *scene, 00088 const sheep::Point3 &point, 00089 const sheep::Vector3 &geometric_normal, 00090 const sheep::Vector3 &shading_normal, 00091 const ISurfaceSampler::SampleVector &input, 00092 IrradianceSampleVector *output 00093 ) const; 00094 00095 private: 00096 sheep::Point3 m_center; //!< Center of the object, expressed in world space. 00097 sheep::Vector3 m_ex, m_ey, m_ez; //!< Basis vectors, expressed in world space. 00098 sheep::AABB3 m_aabb; //!< Bounding box of the object, expressed in world space. 00099 sheep::BS m_bs; //!< Bounding sphere of the sphere, expressed in world space. 00100 }; 00101 00102 #include "sphere.inl" 00103 00104 } 00105 00106 #endif // !TOXIC_RENDERER_SPHERE_H
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