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square.h

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00001 /*
00002     toxic - A Global Illumination Renderer
00003     Copyright (C) 2003-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of toxic.
00007 
00008     toxic is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     toxic is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with toxic; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef TOXIC_RENDERER_SQUARE_H
00024 #define TOXIC_RENDERER_SQUARE_H
00025 
00026 #include "common/math/aabb3.h"
00027 #include "common/math/matrix4.h"
00028 #include "common/math/point2.h"
00029 #include "common/math/point3.h"
00030 #include "common/math/real.h"
00031 #include "common/math/vector3.h"
00032 #include "color3.h"
00033 #include "globals.h"
00034 #include "iarealight.h"
00035 #include "surfacebasis.h"
00036 
00037 #include <cassert>
00038 
00039 namespace toxic {
00040 
00041     class Context;
00042     class Hit;
00043     class ISurfaceShader;
00044     class Ray;
00045     class Scene;
00046 
00047     class Square : public IAreaLight {
00048     public:
00049         // The square is contained in the XZ plane and extends from (-0.5, 0, -0.5) to (0.5, 0, 0.5)
00050         // (borders are included). Surface normal is pointing toward Y+ (it goes away from the square
00051         // plane toward increasing Y).
00052 
00053         //! m is the object space to world space transformation matrix.
00054         Square(
00055             const sheep::Matrix4 &m,
00056             const ISurfaceShader *surface_shader,
00057             IntersectionMask intersection_mask = INTERSECT_ALL_RAYS);
00058 
00059         //! Returns the Axis Aligned Bounding Box of this object. The AABB is
00060         //! expressed in world space.
00061         virtual const sheep::AABB3 &GetAABB() const;
00062 
00063         //! Computes the surface area of this object.
00064         virtual sheep::Real ComputeSurfaceArea() const;
00065 
00066         //! Given a point in the unit square (the set of points in [0..1]^2),
00067         //! this method computes the corresponding surface point and normal
00068         //! (both are expressed in world space).
00069         virtual void EvaluateSurface(
00070             const sheep::Point2 &input,
00071             sheep::Point3 *point,
00072             sheep::Vector3 *geometric_normal
00073         ) const;
00074 
00075         //! This method returns true if the ray intersect the object, or false otherwise.
00076         //! If 'hit' is not null, intersection data are reported through the 'hit' parameter
00077         //! (only if an intersection has been found; if no intersection has been found, the
00078         //! 'hit' parameter is left unchanged). The ray is expressed in world space.
00079         virtual bool Intersect(
00080             const Context &context,
00081             const Ray &ray,
00082             Hit *hit = 0
00083         ) const;
00084 
00085     private:
00086         sheep::Point3 m_center;     //!< Center of the object, expressed in world space.
00087         sheep::Vector3 m_normal;    //!< Normal to the plane supporting the square, expressed in world space.
00088         const SurfaceBasis m_basis;
00089         sheep::Vector3 m_ex, m_ez;  //!< X (1,0,0) and Z (0,0,1) basis vectors, expressed in world space.
00090         sheep::AABB3 m_aabb;        //!< Bounding box of the object, expressed in world space.
00091     };
00092 
00093 #include "square.inl"
00094 
00095 }
00096 
00097 #endif  // !TOXIC_RENDERER_SQUARE_H

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