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subspace.h

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef SHEEP_SIMULATION_SUBSPACE_H
00024 #define SHEEP_SIMULATION_SUBSPACE_H
00025 
00026 #include "common/math/de.h"
00027 #include "common/math/real.h"
00028 #include "engine/dynamics/contact.h"
00029 #include "engine/dynamics/contacthandler.h"
00030 #include "engine/dynamics/joints.h"
00031 #include "engine/dynamics/rigidbody.h"
00032 #include "engine/geometry/swiftcollisiondetector.h"
00033 
00034 #include <cassert>
00035 #include <list>
00036 
00037 namespace sheep {
00038 
00039     class RigidObject;
00040     class World;
00041 
00042     class Subspace {
00043     public:
00044         inline void Insert(RigidObject *object, bool collide);      //!\todo 'collide' is a buggy quick hack!
00045         inline void Remove(RigidObject *object);
00046 
00047         inline void Insert(Joint *joint);
00048         inline void Remove(Joint *joint);
00049 
00050         inline void Setup();
00051 
00052         inline void AttachTo(World *world);
00053 
00054         void Step(Real start_time, Real end_time);
00055 
00056     private:
00057         DE1RK4Solver<RigidBody::StateVector> m_solver;
00058 //      DE1EulerSolver<RigidBody::StateVector> m_solver;
00059 
00060         SWIFTCollisionDetector m_cd;
00061         ContactHandler m_ch;
00062         JointManager m_jm;
00063 
00064         typedef std::list<RigidObject *> rigidobject_list;
00065 
00066         rigidobject_list m_objects;
00067 
00068         World *m_world;
00069 
00070         struct state_snapshot {
00071             RigidBody::StateVector *m_states;
00072         };
00073 
00074         void save_state(state_snapshot *s);
00075         void restore_state(const state_snapshot &s);
00076 
00077         void find_contacts();
00078         Real compute_step_end(Real start_time, Real end_time);
00079         void step_bodies(Real time, Real step);
00080     };
00081 
00082 #include "subspace.inl"
00083 
00084 }
00085 
00086 #endif  // !SHEEP_SIMULATION_SUBSPACE_H

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