00001 /* 00002 Sheep - A Rigid Body Dynamics Engine 00003 Copyright (C) 2001-2004 Francois Beaune 00004 Contact: http://toxicengine.sourceforge.net/ 00005 00006 This file is part of Sheep. 00007 00008 Sheep is free software; you can redistribute it and/or modify 00009 it under the terms of the GNU General Public License as published by 00010 the Free Software Foundation; either version 2 of the License, or 00011 (at your option) any later version. 00012 00013 Sheep is distributed in the hope that it will be useful, 00014 but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 GNU General Public License for more details. 00017 00018 You should have received a copy of the GNU General Public License 00019 along with Sheep; if not, write to the Free Software 00020 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00021 */ 00022 00023 #ifndef SHEEP_RENDERER_TEXTURE_H 00024 #define SHEEP_RENDERER_TEXTURE_H 00025 00026 #include "common/misc/config.h" 00027 00028 #include <cassert> 00029 #include <GL/glut.h> 00030 #include <string> 00031 00032 namespace sheep { 00033 00034 class Texture { 00035 public: 00036 Texture(int width, int height, const unsigned char *texels); //!< 24-bit RGB format. 00037 Texture(const std::string &filename); 00038 ~Texture(); 00039 00040 void SetActive() const; 00041 00042 private: 00043 GLuint m_name; //!< OpenGL texture name. 00044 00045 void set_texture(int width, int height, const unsigned char *texels); //!< 24-bit RGB format. 00046 }; 00047 00048 #include "texture.inl" 00049 00050 } 00051 00052 #endif // !SHEEP_RENDERER_TEXTURE_H
1.3.6