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00023 #ifndef SHEEP_MATH_VECTOR2_H
00024 #define SHEEP_MATH_VECTOR2_H
00025
00026 #include "common/misc/htmlstream.h"
00027 #include "real.h"
00028
00029 #include <cassert>
00030 #include <cmath>
00031
00032 namespace sheep {
00033
00034 class Vector2 {
00035 public:
00036 Real m_x, m_y;
00037
00038
00039 Vector2();
00040 Vector2(Real r);
00041 Vector2(const Vector2 &v);
00042 Vector2(Real x, Real y);
00043
00044
00045 Vector2 &operator=(Real rhs);
00046 Vector2 &operator=(const Vector2 &rhs);
00047
00048
00049 Real &operator[](int i);
00050
00051
00052 Real SquareNorm() const;
00053
00054
00055 Real Norm() const;
00056
00057
00058 Vector2 Normalized() const;
00059
00060
00061 void Normalize();
00062
00063
00064 bool IsUnitLength(Real e = EPS) const;
00065 };
00066
00067
00068 Vector2 operator+(const Vector2 &lhs, const Vector2 &rhs);
00069 Vector2 operator-(const Vector2 &lhs, const Vector2 &rhs);
00070 Vector2 operator-(const Vector2 &v);
00071 Vector2 operator*(const Vector2 &lhs, Real rhs);
00072 Vector2 operator*(Real lhs, const Vector2 &rhs);
00073 Vector2 operator/(const Vector2 &lhs, Real rhs);
00074 Vector2 &operator+=(Vector2 &lhs, const Vector2 &rhs);
00075 Vector2 &operator-=(Vector2 &lhs, const Vector2 &rhs);
00076 Vector2 &operator*=(Vector2 &lhs, Real rhs);
00077 Vector2 &operator/=(Vector2 &lhs, Real rhs);
00078
00079
00080 Real operator*(const Vector2 &lhs, const Vector2 &rhs);
00081
00082
00083 htmlstream& operator<<(htmlstream &s, const Vector2 &v);
00084
00085 #include "vector2.inl"
00086
00087 }
00088
00089 #endif // !SHEEP_MATH_VECTOR2_H