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vector2.h

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef SHEEP_MATH_VECTOR2_H
00024 #define SHEEP_MATH_VECTOR2_H
00025 
00026 #include "common/misc/htmlstream.h"
00027 #include "real.h"
00028 
00029 #include <cassert>
00030 #include <cmath>    // std::sqrt()
00031 
00032 namespace sheep {
00033 
00034     class Vector2 {
00035     public:
00036         Real m_x, m_y;
00037 
00038         //! Constructors.
00039         Vector2();
00040         Vector2(Real r);
00041         Vector2(const Vector2 &v);
00042         Vector2(Real x, Real y);
00043 
00044         //! Assignment operators.
00045         Vector2 &operator=(Real rhs);
00046         Vector2 &operator=(const Vector2 &rhs);
00047 
00048         //! Array subscripting.
00049         Real &operator[](int i);
00050 
00051         //! Square of the vector length.
00052         Real SquareNorm() const;
00053 
00054         //! Vector length.
00055         Real Norm() const;
00056 
00057         //! Normalized vector.
00058         Vector2 Normalized() const;
00059 
00060         //! Normalize the vector.
00061         void Normalize();
00062 
00063         //! Returns true if the vector is (approximately) unit-length.
00064         bool IsUnitLength(Real e = EPS) const;
00065     };
00066 
00067     //! Basic operations.
00068     Vector2 operator+(const Vector2 &lhs, const Vector2 &rhs);
00069     Vector2 operator-(const Vector2 &lhs, const Vector2 &rhs);
00070     Vector2 operator-(const Vector2 &v);
00071     Vector2 operator*(const Vector2 &lhs, Real rhs);
00072     Vector2 operator*(Real lhs, const Vector2 &rhs);
00073     Vector2 operator/(const Vector2 &lhs, Real rhs);
00074     Vector2 &operator+=(Vector2 &lhs, const Vector2 &rhs);
00075     Vector2 &operator-=(Vector2 &lhs, const Vector2 &rhs);
00076     Vector2 &operator*=(Vector2 &lhs, Real rhs);
00077     Vector2 &operator/=(Vector2 &lhs, Real rhs);
00078 
00079     //! Dot product.
00080     Real operator*(const Vector2 &lhs, const Vector2 &rhs);
00081 
00082     //! Deprecated.
00083     htmlstream& operator<<(htmlstream &s, const Vector2 &v);
00084 
00085 #include "vector2.inl"
00086 
00087 }
00088 
00089 #endif  // !SHEEP_MATH_VECTOR2_H

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