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vector3.h

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef SHEEP_MATH_VECTOR3_H
00024 #define SHEEP_MATH_VECTOR3_H
00025 
00026 #include "common/misc/htmlstream.h"
00027 #include "real.h"
00028 
00029 #include <cassert>
00030 #include <cmath>    // std::sqrt()
00031 
00032 namespace sheep {
00033 
00034     class Vector3 {
00035     public:
00036         Real m_x, m_y, m_z;
00037 
00038         //! Constructors.
00039         Vector3();
00040         Vector3(Real r);
00041         Vector3(const Vector3 &v);
00042         Vector3(Real x, Real y, Real z);
00043 
00044         //! Assignment operators.
00045         Vector3 &operator=(Real rhs);
00046         Vector3 &operator=(const Vector3 &rhs);
00047 
00048         //! Array subscripting.
00049         Real &operator[](int i);
00050 
00051         //! Square of the vector length.
00052         Real SquareNorm() const;
00053 
00054         //! Vector length.
00055         Real Norm() const;
00056 
00057         //! Normalized vector.
00058         Vector3 Normalized() const;
00059 
00060         //! Normalize the vector.
00061         void Normalize();
00062 
00063         //! Returns true if the vector is (approximately) unit-length.
00064         bool IsUnitLength(Real e = EPS) const;
00065     };
00066 
00067     //! Basic operations.
00068     Vector3 operator+(const Vector3 &lhs, const Vector3 &rhs);
00069     Vector3 operator-(const Vector3 &lhs, const Vector3 &rhs);
00070     Vector3 operator-(const Vector3 &v);
00071     Vector3 operator*(const Vector3 &lhs, Real rhs);
00072     Vector3 operator*(Real lhs, const Vector3 &rhs);
00073     Vector3 operator/(const Vector3 &lhs, Real rhs);
00074     Vector3 &operator+=(Vector3 &lhs, const Vector3 &rhs);
00075     Vector3 &operator-=(Vector3 &lhs, const Vector3 &rhs);
00076     Vector3 &operator*=(Vector3 &lhs, Real rhs);
00077     Vector3 &operator/=(Vector3 &lhs, Real rhs);
00078 
00079     //! Dot product.
00080     Real operator*(const Vector3 &lhs, const Vector3 &rhs);
00081 
00082     //! Cross product. Be careful: the ^ operator has a very low
00083     //! priority. In consequence, it would be wise to embrace every
00084     //! cross product into parenthesis to avoid unpredictable results.
00085     Vector3 operator^(const Vector3 &lhs, const Vector3 &rhs);
00086 
00087     bool feq(const Vector3 &a, const Vector3 &b, Real e = EPS);     //!< Equal: a == b.
00088     bool fneq(const Vector3 &a, const Vector3 &b, Real e = EPS);    //!< Not equal: a != b.
00089     bool fz(const Vector3 &a, Real e = EPS);                        //!< Zero: a == 0.
00090     bool fnz(const Vector3 &a, Real e = EPS);                       //!< Not zero: a != 0.
00091 
00092     //! Deprecated.
00093     htmlstream& operator<<(htmlstream &s, const Vector3 &v);
00094 
00095 #include "vector3.inl"
00096 
00097 }
00098 
00099 #endif  // !SHEEP_MATH_VECTOR3_H

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