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00023 #ifndef SHEEP_MATH_VECTOR3_H
00024 #define SHEEP_MATH_VECTOR3_H
00025
00026 #include "common/misc/htmlstream.h"
00027 #include "real.h"
00028
00029 #include <cassert>
00030 #include <cmath>
00031
00032 namespace sheep {
00033
00034 class Vector3 {
00035 public:
00036 Real m_x, m_y, m_z;
00037
00038
00039 Vector3();
00040 Vector3(Real r);
00041 Vector3(const Vector3 &v);
00042 Vector3(Real x, Real y, Real z);
00043
00044
00045 Vector3 &operator=(Real rhs);
00046 Vector3 &operator=(const Vector3 &rhs);
00047
00048
00049 Real &operator[](int i);
00050
00051
00052 Real SquareNorm() const;
00053
00054
00055 Real Norm() const;
00056
00057
00058 Vector3 Normalized() const;
00059
00060
00061 void Normalize();
00062
00063
00064 bool IsUnitLength(Real e = EPS) const;
00065 };
00066
00067
00068 Vector3 operator+(const Vector3 &lhs, const Vector3 &rhs);
00069 Vector3 operator-(const Vector3 &lhs, const Vector3 &rhs);
00070 Vector3 operator-(const Vector3 &v);
00071 Vector3 operator*(const Vector3 &lhs, Real rhs);
00072 Vector3 operator*(Real lhs, const Vector3 &rhs);
00073 Vector3 operator/(const Vector3 &lhs, Real rhs);
00074 Vector3 &operator+=(Vector3 &lhs, const Vector3 &rhs);
00075 Vector3 &operator-=(Vector3 &lhs, const Vector3 &rhs);
00076 Vector3 &operator*=(Vector3 &lhs, Real rhs);
00077 Vector3 &operator/=(Vector3 &lhs, Real rhs);
00078
00079
00080 Real operator*(const Vector3 &lhs, const Vector3 &rhs);
00081
00082
00083
00084
00085 Vector3 operator^(const Vector3 &lhs, const Vector3 &rhs);
00086
00087 bool feq(const Vector3 &a, const Vector3 &b, Real e = EPS);
00088 bool fneq(const Vector3 &a, const Vector3 &b, Real e = EPS);
00089 bool fz(const Vector3 &a, Real e = EPS);
00090 bool fnz(const Vector3 &a, Real e = EPS);
00091
00092
00093 htmlstream& operator<<(htmlstream &s, const Vector3 &v);
00094
00095 #include "vector3.inl"
00096
00097 }
00098
00099 #endif // !SHEEP_MATH_VECTOR3_H