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vector4.h

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00001 /*
00002     Sheep - A Rigid Body Dynamics Engine
00003     Copyright (C) 2001-2004 Francois Beaune
00004     Contact: http://toxicengine.sourceforge.net/
00005 
00006     This file is part of Sheep.
00007 
00008     Sheep is free software; you can redistribute it and/or modify
00009     it under the terms of the GNU General Public License as published by
00010     the Free Software Foundation; either version 2 of the License, or
00011     (at your option) any later version.
00012 
00013     Sheep is distributed in the hope that it will be useful,
00014     but WITHOUT ANY WARRANTY; without even the implied warranty of
00015     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016     GNU General Public License for more details.
00017 
00018     You should have received a copy of the GNU General Public License
00019     along with Sheep; if not, write to the Free Software
00020     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 */
00022 
00023 #ifndef SHEEP_MATH_VECTOR4_H
00024 #define SHEEP_MATH_VECTOR4_H
00025 
00026 #include "common/misc/htmlstream.h"
00027 #include "real.h"
00028 
00029 #include <cmath>    // std::sqrt()
00030 
00031 namespace sheep {
00032 
00033     class Vector4 {
00034     public:
00035         Real m_x, m_y, m_z, m_w;
00036 
00037         //! Constructors.
00038         Vector4();
00039         Vector4(Real r);
00040         Vector4(const Vector4 &v);
00041         Vector4(Real x, Real y, Real z, Real w);
00042 
00043         //! Assignment operators.
00044         Vector4 &operator=(Real r);
00045         Vector4 &operator=(const Vector4 &v);
00046 
00047         //! Basic operations.
00048         Vector4 operator+(const Vector4 &v) const;
00049         Vector4 operator-(const Vector4 &v) const;
00050         Vector4 operator-() const;
00051         Vector4 operator*(Real r) const;
00052         Vector4 operator/(Real r) const;
00053         Vector4 &operator+=(const Vector4 &v);
00054         Vector4 &operator-=(const Vector4 &v);
00055         Vector4 &operator*=(Real r);
00056         Vector4 &operator/=(Real r);
00057 
00058         //! Dot product.
00059         Real operator*(const Vector4 &v) const;
00060 
00061         //! Square of the vector length.
00062         Real SquareNorm() const;
00063 
00064         //! Vector length.
00065         Real Norm() const;
00066 
00067         //! Normalized vector.
00068         Vector4 Normalized() const;
00069 
00070         //! Normalize the vector.
00071         void Normalize();
00072 
00073         //! Returns true if the vector is (approximately) unit-length.
00074         bool IsUnitLength(Real e = EPS) const;
00075     };
00076 
00077     //! Product of a real by a vector.
00078     Vector4 operator*(Real r, const Vector4 &v);
00079 
00080     //! Deprecated.
00081     htmlstream& operator<<(htmlstream &s, const Vector4 &v);
00082 
00083 #include "vector4.inl"
00084 
00085 }
00086 
00087 #endif  // !SHEEP_MATH_VECTOR4_H

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