toxic - A Global Illumination Renderer Copyright (C) 2003-2004 Francois Beaune Copyright (C) 2004 The toxic Project Visit http://www.toxicengine.org for more information. Running toxic version 1.0 alpha-5, build 2259 Driver Settings: Settings Files Driver Settings File: {TOXICHOME}/settings/toxicsettings.xml Scene Settings File: coignard.settings.xml Input Files Scene File: coignard.xml Primary Output File: coignard2.png Resolution: 1024x1024 Render Area: (0,0) to (1023,1023) Global Photon Map: built from scratch Caustics Photon Map: built from scratch Multithreading Rendering Threads: 2 Scene Settings: Rendering Pixel Sampling Algorithm: Whitted adaptive sampling Contrast Threshold: 0.05 Maximum Depth: 2 Components + Direct Lighting Arealight Sampling Algorithm: stratified sampling Grid: 8x8 (64 samples) + Indirect Lighting Photon Tracing Photons: 500,000 Radiance Precomputation Spacing: 4 Maximum Search Distance: 0.1 Radiance Estimate Maximum Photons: 500 Maximum Distance: 1e+006 Primary Final Gathering Algorithm: stratified sampling Grid: 20x5 (100 samples) Output Gamma Correction: 2.2 1/4. Initializing framebuffer * Memory allocation [12,289 KB allocated]. * Memory initialization. 2/4. Initializing scene * Loading 'floor.obj'. * Loading 'ceiling.obj'. * Loading 'backwall.obj'. * Loading 'leftwall.obj'. * Loading 'rightwall.obj'. * Loading 'coignard_mr.tri' [1 second]. * Finalizing [100.00% completed] * Finalizing [4 seconds]. * Scene composition Objects: 7 Light sources: 1 3/4. Building global photon map (GPM) * Photon tracing [31 seconds]. * Photon map balancing. * Radiances precomputation [4 minutes 55 seconds]. * Early statistics Allocated memory: 73,976 KB Emitted photons: 500,000 Stored photons: 1,077,938 (215.6%) 4/4. Generating primary output * Rendering [1 hour 36 minutes 23 seconds]. * Applying gamma correction. * Writing rendered image to file coignard2.png. Rendering Statistics: Pixels Rendered Pixels: 1,048,576 Photons Photons in Global Photon Map: 1,077,938 Photons in Caustics Photon Map: 0 Rays Total Rays Cast: 241,332,934 Primary Rays: 1,482,159 (0.6%) Secondary Rays: 0 (0.0%) Shadow Rays: 91,634,875 (38.0%) Primary Final Gathering Rays: 148,215,900 (61.4%) Secondary Final Gathering Rays: 0 (0.0%) Average Rays per Pixel: 230.2 Primary Rays: 1.4 Secondary Rays: 0.0 Shadow Rays: 87.4 Primary Final Gathering Rays: 141.3 Secondary Final Gathering Rays: 0.0 Intersections Intersections Tested: 1,702,048,033 Intersections Found: 231,026,188 Found/Tested Intersections Ratio: 13.6%