toxic - A Global Illumination Renderer Copyright (C) 2003-2004 Francois Beaune Visit http://toxicengine.sourceforge.net/ for more information. Running toxic version 1.0 alpha-1, build 1698 Driver settings: Settings file: scenes\cornellbox\toxicsettings.xml Input file: scenes\cornellbox\cornellbox.xml Primary output settings Filename: images\cornellbox.png Resolution: 1024x1024 Render area: full frame Gamma correction: 2.2 Photon maps settings Global photon map: build from scratch and save to file cornellbox.gpm Caustics photon map: build from scratch Renderer settings: System settings Rendering threads: 1 Pixel sampling settings Algorithm: stratified sampling Samples: 16 Direct illumination settings Area lights sampling Algorithm: stratified sampling Samples: 36 Specular reflections settings Maximum depth: 8 Global illumination settings Photon tracing Photons to emit: 1,000,000 Radiance estimate Precomputation is ON Precomputation spacing: 4 Maximum search distance: 1e+006 Maximum photons: 500 Primary final gathering Algorithm: stratified sampling Samples: 16 Secondary final gathering is OFF Caustics are OFF 1/4. Initializing framebuffer * Memory allocation [12,289 KB allocated]. 2/4. Initializing scene * Loading 'floor.obj'. * Loading 'ceiling.obj'. * Loading 'backwall.obj'. * Loading 'leftwall.obj'. * Loading 'rightwall.obj'. * Loading 'shortblock.obj'. * Loading 'tallblock.obj'. * Finalizing. 3/4. Building global photon map (GPM) * Photon tracing [9 seconds]. * Photon map balancing. * Radiances precomputation [48 seconds]. * Early statistics Allocated memory: 73,898 KB Emitted photons: 1,000,000 Stored photons: 1,110,489 (111.0%) * Writing GPM to file cornellbox.gpm [4 seconds]. 4/4. Generating primary output * Rendering [56 minutes 16 seconds]. * Applying gamma correction. * Writing rendered image to file images\cornellbox.png. Rendering statistics: Pixels Rendered pixels: 1,048,576 Photons Photons in the global photon map: 1,110,489 Photons in the caustics photon map: 0 Rays/Intersections Total rays cast: 691,485,168 Primary rays: 16,777,216 (2.4%) Secondary rays: 0 (0.0%) Shadow rays: 414,404,112 (59.9%) Primary final gathering rays: 260,303,840 (37.6%) Secondary final gathering rays: 0 (0.0%) Average rays per pixel: 659.5 Primary rays: 16.0 Secondary rays: 0.0 Shadow rays: 395.2 Final gathering rays: 248.2 Tested intersections: 5,550,052,616 Intersections found: 740,530,356 Found/tested intersections ratio: 13.3%