toxic - A Global Illumination Renderer Copyright (C) 2003-2004 Francois Beaune Visit http://toxicengine.sourceforge.net/ for more information. Running toxic version 1.0 alpha-1, build 1858 Driver settings: Settings file: toxicsettings.xml Input file: gally.xml Primary output settings Filename: renders\gally2.png Resolution: 1024x1024 Render area: full frame Gamma correction: 2.2 Photon maps settings Global photon map: build from scratch Caustics photon map: build from scratch Renderer settings: System settings Rendering threads: 1 Pixel sampling settings Algorithm: stratified sampling Samples: 100 Direct illumination settings Area lights sampling Algorithm: stratified sampling Samples: 4 Specular reflections settings Maximum depth: 8 Global illumination settings Photon tracing Photons to emit: 1,000,000 Radiance estimate Precomputation is ON Precomputation spacing: 4 Maximum search distance: 1e+006 Maximum photons: 500 Primary final gathering Algorithm: stratified sampling Samples: 4 Secondary final gathering Threshold: 0.1 Algorithm: stratified sampling Samples: 4 Caustics are OFF 1/4. Initializing framebuffer * Memory allocation [12,289 KB allocated]. * Memory initialization. 2/4. Initializing scene * Loading 'gally.ase' [29 seconds]. * Finalizing. * Scene composition Objects: 72 Light sources: 1 3/4. Building global photon map (GPM) * Photon tracing [43 seconds]. * Photon map balancing. * Radiances precomputation [2 minutes 13 seconds]. * Early statistics Allocated memory: 249,217 KB Emitted photons: 1,000,000 Stored photons: 3,583,448 (358.3%) 4/4. Generating primary output * Rendering [2 hours 24 minutes 4 seconds]. * Applying gamma correction. * Writing rendered image to file renders\gally2.png. Rendering statistics: Pixels Rendered pixels: 1,048,576 Photons Photons in the global photon map: 3,583,448 Photons in the caustics photon map: 0 Rays/Intersections Total rays cast: 879,581,820 Primary rays: 104,857,600 (11.9%) Secondary rays: 0 (0.0%) Shadow rays: 305,571,024 (34.7%) Primary final gathering rays: 419,430,400 (47.7%) Secondary final gathering rays: 49,722,796 (5.7%) Average rays per pixel: 838.8 Primary rays: 100.0 Secondary rays: 0.0 Shadow rays: 291.4 Final gathering rays: 447.4 Tested intersections: 6,320,212,963 Intersections found: 1,587,033,093 Found/tested intersections ratio: 25.1%