toxic - A Global Illumination Renderer Copyright (C) 2003-2004 Francois Beaune Visit http://toxicengine.sourceforge.net/ for more information. Running toxic version 1.0 alpha-1, build 1760 Driver settings: Settings file: toxicsettings.xml Input file: jagdpanther.xml Primary output settings Filename: renders\out10.png Resolution: 512x512 Render area: full frame Gamma correction: 2.2 Photon maps settings Global photon map: build from scratch Caustics photon map: build from scratch Renderer settings: System settings Rendering threads: 1 Pixel sampling settings Algorithm: stratified sampling Samples: 4 Direct illumination settings Area lights sampling Algorithm: stratified sampling Samples: 4 Specular reflections settings Maximum depth: 8 Global illumination is OFF Caustics are OFF 1/3. Initializing framebuffer * Memory allocation [3,073 KB allocated]. * Memory initialization. 2/3. Initializing scene * Loading 'jpanther.obj' [3 seconds]. * Finalizing. * Scene composition Objects: 7638 Light sources: 64 3/3. Generating primary output * Rendering [32 minutes 17 seconds]. * Applying gamma correction. * Writing rendered image to file renders\jagdpanther.png. Rendering statistics: Pixels Rendered pixels: 262,144 Photons Photons in the global photon map: 0 Photons in the caustics photon map: 0 Rays/Intersections Total rays cast: 172,368,384 Primary rays: 1,048,576 (0.6%) Secondary rays: 0 (0.0%) Shadow rays: 171,319,808 (99.4%) Primary final gathering rays: 0 (0.0%) Secondary final gathering rays: 0 (0.0%) Average rays per pixel: 657.5 Primary rays: 4.0 Secondary rays: 0.0 Shadow rays: 653.5 Final gathering rays: 0.0 Tested intersections: 4,633,565,879 Intersections found: 265,920,101 Found/tested intersections ratio: 5.7%