toxic - A Global Illumination Renderer Copyright (C) 2003-2004 Francois Beaune Visit http://toxicengine.sourceforge.net/ for more information. Running toxic version 1.0 alpha-1, build 1760 Driver settings: Settings file: toxicsettings.xml Input file: jagdpanther.xml Primary output settings Filename: renders\jagdpanther2.png Resolution: 960x720 Render area: full frame Gamma correction: 2.2 Photon maps settings Global photon map: build from scratch Caustics photon map: build from scratch Renderer settings: System settings Rendering threads: 1 Pixel sampling settings Algorithm: stratified sampling Samples: 16 Direct illumination settings Area lights sampling Algorithm: stratified sampling Samples: 1 Specular reflections settings Maximum depth: 8 Global illumination is OFF Caustics are OFF 1/3. Initializing framebuffer * Memory allocation [8,101 KB allocated]. * Memory initialization. 2/3. Initializing scene * Loading 'jpanther.obj' [3 seconds]. * Finalizing. * Scene composition Objects: 7638 Light sources: 64 3/3. Generating primary output * Rendering [3 hours 47 minutes 3 seconds]. * Applying gamma correction. * Writing rendered image to file renders\jagdpanther2.png. Rendering statistics: Pixels Rendered pixels: 691,200 Photons Photons in the global photon map: 0 Photons in the caustics photon map: 0 Rays/Intersections Total rays cast: 641,574,784 Primary rays: 11,059,200 (1.7%) Secondary rays: 0 (0.0%) Shadow rays: 630,515,584 (98.3%) Primary final gathering rays: 0 (0.0%) Secondary final gathering rays: 0 (0.0%) Average rays per pixel: 928.2 Primary rays: 16.0 Secondary rays: 0.0 Shadow rays: 912.2 Final gathering rays: 0.0 Tested intersections: 34,000,616,311 Intersections found: 1,354,037,558 Found/tested intersections ratio: 4.0%