toxic - A Global Illumination Renderer Copyright (C) 2003-2004 Francois Beaune Visit http://toxicengine.sourceforge.net/ for more information. Running toxic version 1.0 alpha-1, build 1698 Driver settings: Settings file: scenes\ring\toxicsettings.xml Input file: scenes\ring\ring.xml Primary output settings Filename: images\ring.png Resolution: 1024x1024 Render area: full frame Gamma correction: 2.2 Photon maps settings Global photon map: build from scratch and save to file ring.gpm Caustics photon map: build from scratch and save to file ring.cpm Renderer settings: System settings Rendering threads: 1 Pixel sampling settings Algorithm: stratified sampling Samples: 16 Direct illumination settings Area lights sampling Algorithm: stratified sampling Samples: 36 Specular reflections settings Maximum depth: 8 Global illumination settings Photon tracing Photons to emit: 1,000,000 Radiance estimate Precomputation is ON Precomputation spacing: 4 Maximum search distance: 1e+006 Maximum photons: 500 Primary final gathering Algorithm: stratified sampling Samples: 16 Secondary final gathering is OFF Caustics settings Photon tracing Photons to emit: 50,000,000 Radiance estimate Maximum search distance: 1e+006 Maximum photons: 30 1/5. Initializing framebuffer * Memory allocation [12,289 KB allocated]. 2/5. Initializing scene * Finalizing. 3/5. Building global photon map (GPM) * Photon tracing. * Photon map balancing. * Radiances precomputation. * Early statistics Allocated memory: 247 KB Emitted photons: 1,000,000 Stored photons: 3,504 (0.4%) * Writing GPM to file ring.gpm. 4/5. Building caustics photon map (CPM) * Photon tracing [30 seconds]. * Allocated memory: 14,660 KB. * Photon map balancing. * Early statistics Allocated memory: 14,660 KB Emitted photons: 50,000,000 Stored photons: 262,095 (0.5%) * Writing CPM to file ring.cpm. 5/5. Generating primary output * Rendering [1 hour 47 seconds]. * Applying gamma correction. * Writing rendered image to file images\ring.png. Rendering statistics: Pixels Rendered pixels: 1,048,576 Photons Photons in the global photon map: 3,504 Photons in the caustics photon map: 262,095 Rays/Intersections Total rays cast: 257,579,226 Primary rays: 16,777,216 (6.5%) Secondary rays: 1,544,932 (0.6%) Shadow rays: 12,619,862 (4.9%) Primary final gathering rays: 226,637,216 (88.0%) Secondary final gathering rays: 0 (0.0%) Average rays per pixel: 245.6 Primary rays: 16.0 Secondary rays: 1.5 Shadow rays: 12.0 Final gathering rays: 216.1 Tested intersections: 617,803,296 Intersections found: 75,691,487 Found/tested intersections ratio: 12.3%