toxic - A Global Illumination Renderer Copyright (C) 2003-2004 Francois Beaune Visit http://toxicengine.sourceforge.net/ for more information. Running toxic version 1.0 alpha-1, build 1788 Driver settings: Settings file: toxicsettings.xml Input file: sponza.xml Primary output settings Filename: renders\sponza26.png Resolution: 1024x768 Render area: full frame Gamma correction: 2.2 Photon maps settings Global photon map: build from scratch and save to file renders\sponza26.gpm Caustics photon map: build from scratch Renderer settings: System settings Rendering threads: 1 Pixel sampling settings Algorithm: regular sampling Samples: 16 Direct illumination settings Area lights sampling Algorithm: stratified sampling Samples: 1 Specular reflections settings Maximum depth: 8 Global illumination settings Photon tracing Photons to emit: 10,000,000 Radiance estimate Precomputation is ON Precomputation spacing: 4 Maximum search distance: 1e+006 Maximum photons: 500 Primary final gathering Algorithm: stratified sampling Samples: 16 Secondary final gathering Threshold: 0.2 Algorithm: stratified sampling Samples: 4 Caustics are OFF 1/4. Initializing framebuffer * Memory allocation [9,217 KB allocated]. * Memory initialization. 2/4. Initializing scene * Loading 'sponza.obj' [3 seconds]. * Finalizing [3 seconds]. * Scene composition Objects: 746 Light sources: 1 3/4. Building global photon map (GPM) * Photon tracing [1 minute 47 seconds]. * Photon map balancing. * Radiances precomputation [1 minute 11 seconds]. * Early statistics Allocated memory: 73,898 KB Emitted photons: 10,000,000 Stored photons: 1,187,778 (11.9%) * Writing GPM to file renders\sponza26.gpm [7 seconds]. 4/4. Generating primary output * Rendering [2 hours 54 minutes 44 seconds]. * Applying gamma correction. * Writing rendered image to file renders\sponza26.png. Rendering statistics: Pixels Rendered pixels: 786,432 Photons Photons in the global photon map: 1,187,778 Photons in the caustics photon map: 0 Rays/Intersections Total rays cast: 245,339,065 Primary rays: 12,582,912 (5.1%) Secondary rays: 0 (0.0%) Shadow rays: 6,494,381 (2.6%) Primary final gathering rays: 201,326,592 (82.1%) Secondary final gathering rays: 24,935,180 (10.2%) Average rays per pixel: 312.0 Primary rays: 16.0 Secondary rays: 0.0 Shadow rays: 8.3 Final gathering rays: 287.7 Tested intersections: 3,160,938,320 Intersections found: 600,512,740 Found/tested intersections ratio: 19.0%