toxic - A Global Illumination Renderer Copyright (C) 2003-2004 Francois Beaune Visit http://toxicengine.sourceforge.net/ for more information. Running toxic version 1.0 alpha-1, build 1858 Driver settings: Settings file: toxicsettings.xml Input file: sponza.xml Primary output settings Filename: renders\sponza38.png Resolution: 1024x768 Render area: full frame Gamma correction: 2.2 Photon maps settings Global photon map: build from scratch and save to file renders\sponza38.gpm Caustics photon map: build from scratch Renderer settings: System settings Rendering threads: 1 Pixel sampling settings Algorithm: regular sampling Samples: 25 Direct illumination settings Area lights sampling Algorithm: stratified sampling Samples: 1 Specular reflections settings Maximum depth: 8 Global illumination settings Photon tracing Photons to emit: 5,000,000 Radiance estimate Precomputation is ON Precomputation spacing: 4 Maximum search distance: 1e+006 Maximum photons: 500 Primary final gathering Algorithm: stratified sampling Samples: 16 Secondary final gathering Threshold: 0.2 Algorithm: stratified sampling Samples: 4 Caustics are OFF 1/4. Initializing framebuffer * Memory allocation [9,217 KB allocated]. * Memory initialization. 2/4. Initializing scene * Loading 'sponza.ase' [12 seconds]. * Finalizing. * Scene composition Objects: 37 Light sources: 1 3/4. Building global photon map (GPM) * Photon tracing [1 minute 8 seconds]. * Photon map balancing. * Radiances precomputation [39 seconds]. * Early statistics Allocated memory: 49,291 KB Emitted photons: 5,000,000 Stored photons: 948,343 (19.0%) * Writing GPM to file renders\sponza38.gpm [4 seconds]. 4/4. Generating primary output * Rendering [3 hours 35 minutes 13 seconds]. * Applying gamma correction. * Writing rendered image to file renders\sponza38.png. Rendering statistics: Pixels Rendered pixels: 786,432 Photons Photons in the global photon map: 948,343 Photons in the caustics photon map: 0 Rays/Intersections Total rays cast: 380,937,827 Primary rays: 19,660,800 (5.2%) Secondary rays: 0 (0.0%) Shadow rays: 10,415,499 (2.7%) Primary final gathering rays: 314,572,800 (82.6%) Secondary final gathering rays: 36,288,728 (9.5%) Average rays per pixel: 484.4 Primary rays: 25.0 Secondary rays: 0.0 Shadow rays: 13.2 Final gathering rays: 446.1 Tested intersections: 3,772,732,683 Intersections found: 1,052,371,448 Found/tested intersections ratio: 27.9%