toxic - A Global Illumination Renderer Copyright (C) 2003-2004 Francois Beaune Visit http://toxicengine.sourceforge.net/ for more information. Running toxic version 1.0 alpha-2, build 1972 Driver Settings: Settings Files Driver Settings File: $(TOXICHOME)/settings/toxicsettings.xml Scene Settings File: twins.settings.xml Input Files Scene File: twins.xml Primary Output File: renders\twins5.png Resolution: 512x512 Global Photon Map: built from scratch Caustics Photon Map: built from scratch Multithreading Rendering Threads: 1 Scene Settings: Rendering Pixel Sampling Algorithm: Whitted adaptive sampling Contrast Threshold: 0.05 Maximum Depth: 2 Components + Direct Lighting Arealight Sampling Algorithm: stratified sampling Grid: 8x8 (64 samples) + Indirect Lighting Photon Tracing Photons: 500,000 Radiance Precomputation Spacing: 4 Maximum Search Distance: 0.1 Radiance Estimate Maximum Photons: 500 Maximum Distance: 1e+006 Primary Final Gathering Algorithm: stratified sampling Grid: 20x5 (100 samples) Output Gamma Correction: 2.2 1/4. Initializing framebuffer * Memory allocation [3,073 KB allocated]. * Memory initialization. 2/4. Initializing scene * Loading 'floor.obj'. * Loading 'ceiling.obj'. * Loading 'backwall.obj'. * Loading 'leftwall.obj'. * Loading 'rightwall.obj'. * Loading 'twins_hr.tri'. * Finalizing. * Scene composition Objects: 7 Light sources: 1 3/4. Building global photon map (GPM) * Photon tracing [8 seconds]. * Photon map balancing. * Radiances precomputation [35 seconds]. * Early statistics Allocated memory: 49,291 KB Emitted photons: 500,000 Stored photons: 946,605 (189.3%) 4/4. Generating primary output * Rendering [31 minutes 42 seconds]. * Applying gamma correction. * Writing rendered image to file renders\twins5.png. Rendering Statistics: Pixels Rendered Pixels: 262,144 Photons Photons in Global Photon Map: 946,605 Photons in Caustics Photon Map: 0 Rays Total Rays Cast: 190,641,548 Primary Rays: 1,163,069 (0.6%) Secondary Rays: 0 (0.0%) Shadow Rays: 73,171,579 (38.4%) Primary Final Gathering Rays: 116,306,900 (61.0%) Secondary Final Gathering Rays: 0 (0.0%) Average Rays per Pixel: 727.2 Primary Rays: 4.4 Secondary Rays: 0.0 Shadow Rays: 279.1 Primary Final Gathering Rays: 443.7 Secondary Final Gathering Rays: 0.0 Intersections Intersections Tested: 1,346,076,011 Intersections Found: 171,552,885 Found/Tested Intersections Ratio: 12.7%